Very new and learning Unreal Engine developer. Will not release my games until I learn how to make them well-made. Join me on my journey!

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I accidentally figured out that every single one of the audios of the neighbor cursing is just a stock audio from soundsnap which is licensed. There is many that I’ve never heard before from the same exact guy cursing.

Why I take down the prototype build? it doesnt represent the current concept of the game whatsoever. It also took me a day to make, an extra just to optimize some things. I have entirely dropped the "Extremely scary immersive game" to more content packed

Lore hint: You Scott Mendoza, a 19-year-old nobody with bad temper, a stolen wallet, and an empty future. He believed he could survive anything, that the world owed him something, and that taking was the same as living. Wrong. Theodore Russell found him.

Lore and concept figured out. The neighbor is named “Theodore Russell” a you play as “Scott Mandoza” lore clues will be hidden in my devlogs.

First Devlog soon! I also set up a whole dc server (took me 2 hours). ALSO new logo. https://discord.gg/Btv5hzqtgx Join for updates and more!

i have an IDEA! Because i started developing games for the first time ever only this thursday, This game should be a journey of me becoming a better dev. Thoughts?

So my pre-Alpha build sucked. You know why? Because it took me literally two days. it was supposed to be a concept build for the full thing and not supposed to be good. The full game and other alphas is my main worry. Ts was more of a prototype ✌️

My next build is probably gonna take me a really long time because this time it’s not just a crappy template. I’m gonna try to start from scratch because even if it was just a concept game, it was way too terrible (it’s my first game ever though go easy)😭

I told yall it’s just a crappy concept right now lmao it’ll get better I swear js give me a couple months that game took me 2 days😹

im not sure if this build will even work btw