2dgames in 3D-2D games

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I made some updates to the hints system! Now it reads from the message hub to determine when to show hints and the hint texts now come from the lang system I wrote yesterday. This simplified my the hints handling algorithm A LOT from what it used to be!

Is there even a point to keeping a changelog when Game Jolt has pretty much become my changelog at this point? 🤣

Oh yeah, also, I updated that algorithm for dash handling I shared yesterday so I can set the dash duration via the inspector window!

I think one of the things I may have quests reward the player with is temporary (or permanent) upgrades to Hensen's abilities (i.e fewer bullets to defeat enemies, longer dashes once I implement that feature properly)

I am impressed by my past self right now. The algorithm behind the unimplemented dashing mechanic (that I wrote like a year ago) uses a sine wave to smoothly increase/decrease Hensen's movement speed for a dash. That is so clever! I actually wrote this!?

You know, I might get rid of the user profile system in Hensen Hopper because it's kind of an outdated feature in video games these days PLUS it makes it that much more difficult to implement things like the Game Jolt leaderboard with this game.

I wrote a modular language system! I can now add new entries with definitions in as many languages as I please and all from the inspector window in the Unity editor! This allows me to potentially have Hensen Hopper translated to other languages easily!

Alright! Got that message system put together!

I've worked on more bosses for this game. Here are some shots of those for today's screenshotsaturday:

I've gotten a rudamentary version of the daily questing system put together now! Might do some code cleaning and then shift focus to my first proper devlog video for the rest of the day I'm thinking.