All Posts in 3D Modelers!
Another member of the pirate crew is in the works! š“āā ļø Meet this burly fellow, known for his penchant for swiping his crewmates' grub...
Stay tuned for more updates! š #moltenjaw #WorkInProgress
LOBBall - Character Select, Court Navigation, And Throw-Aiming Tests:
LOBBall - Official JadeJohnson Games Base Code Completion Announcement And Development Roadmap
LOBBall - Official JadeJohnson Games First Look:
What Happens When You're Finally Released From The World's Most Prestigious Penitentiary:
Don't worry, none of us developers here have ever been jailbirds, it's just an animation we made-up in our heads.
THIS, is why you should NEVER clip through people in real life!
Ha! It, IS-possible, to use Metallicity with animated 3D-models in PowerPoint! Simply import each one into Paint 3D first, then recolour its individual parts with the Polished Metal finish, then copy-and-paste the result into PowerPoint, and go animate!
A showcase of our updated move engine, where moves can be placed on any slide ā without the need for VBA! Next, we'll add in input-buffers to prevent constant cancels; plus an actual opponent!
Now, we can place moves by players or opponents anywhere, and soon, after weāre done building the first layer, weāll be able to show the opponents who are throwing strikes back at you, instead of their random hands or feet just popping up out of nowhere!
Wrestle Camp 2 Generation XIII Move Engine Test 5 - Aw Yeeah, Baby, The Game Engine Is Back To Running As Smooth As Creamy Peanut Butter!
I mean, we can only export from PPT at 30FPS, but you can still see that it's WAY BETTER-now (minus the vid-player).