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Another member of the pirate crew is in the works! šŸ“ā€ā˜ ļø Meet this burly fellow, known for his penchant for swiping his crewmates' grub...

Stay tuned for more updates! šŸ˜„ #moltenjaw #WorkInProgress

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LOBBall - Character Select, Court Navigation, And Throw-Aiming Tests:

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LOBBall - Official JadeJohnson Games Base Code Completion Announcement And Development Roadmap

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LOBBall - Official JadeJohnson Games First Look:

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What Happens When You're Finally Released From The World's Most Prestigious Penitentiary:

Don't worry, none of us developers here have ever been jailbirds, it's just an animation we made-up in our heads.

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THIS, is why you should NEVER clip through people in real life!

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Ha! It, IS-possible, to use Metallicity with animated 3D-models in PowerPoint! Simply import each one into Paint 3D first, then recolour its individual parts with the Polished Metal finish, then copy-and-paste the result into PowerPoint, and go animate!

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A showcase of our updated move engine, where moves can be placed on any slide ā€” without the need for VBA! Next, we'll add in input-buffers to prevent constant cancels; plus an actual opponent!

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Now, we can place moves by players or opponents anywhere, and soon, after weā€™re done building the first layer, weā€™ll be able to show the opponents who are throwing strikes back at you, instead of their random hands or feet just popping up out of nowhere!

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Wrestle Camp 2 Generation XIII Move Engine Test 5 - Aw Yeeah, Baby, The Game Engine Is Back To Running As Smooth As Creamy Peanut Butter!

I mean, we can only export from PPT at 30FPS, but you can still see that it's WAY BETTER-now (minus the vid-player).

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