All Posts in LISA

Share your creations!

it turns out you don't even need a custom script to detect the height of an enemy battler's sprite

the more you know

There's this fangame idea i've had for 3 years now where you're this bounty hunter/hitman who must eliminate 12 wanted gang leaders. Like Joyful.

It's been only know as Killlist. But i don't like that name so how does "Oouer Olathe's Most Wanted" sound?

i dont

lisa the painful but the final is more realistic.

game made by: @Heatnix

and if you want to prove it: https://gamejolt.com/games/randodideverythingwrong/774558

https://www.youtube.com/watch?v=ba3l09LBVOE&t=892s

LISA: The Painful - Final Fight Revamp
I love that revamp and the final of the video was SUPER rngif you want to prove it: https://gamejolt.com/games/randodideverythingwrong/774558Creator: Heatnix...
https://www.youtube.com/watch?v=ba3l09LBVOE

if you're going to implement grappling moves for a lisa character, you should probably get a script that checks the size of the enemy's sprite

Painful Agony Mode? What Painful Agony Mode?

https://gamejolt.com/games/lisaverse/775642

Studying the SOTWS database and eventing and I had a thought:
Shouldn't sparing any enemy lower your inf. counter? Because Daniel Grind says that the kills have to be both senseless and consecutive, and sparing an enemy intentionally should break that.

New year everyone

I will not elaborate futher, thank you

Year report ( and month report # 6 )