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In some dialogue scenes, I'll try to use the screen zoom at 200%, emphasizing the characters' emotions and actions. This will also be used occasionally in free-form gameplay (where appropriate, for example, in horror scenes).

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Stuff's been going alright
definitely much better than before
if i had to estimate an area 1 demo release i'd say january next year?

Hey! its been a bit. Still working on the game, but been burnt out on properly getting it done. May ask for help later from people.

in the mean-time, here is a giant list of sprites i've made so far.

LISA The DOLELESS(Or Doless, LOL)

Bubber my daughta bombing shadow ppl

(Sorry if the tongue shading looked weird)

if you guys ever have trouble naming Lisa characters, refer to this list of names for a 90s baseball game, where a Japanese person makes up American names.

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exploration focus

What's something y'all wish you saw more out of LISA Projects? Like, themes, visuals, mechanics, whatever kind of thing that you think is underappreciate or unexplored. Would be a good thing to take in mind with your own work in the series.

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They're so cool

I've been working on the "Haunted" game I started/shut up about earlier. I just didn't wanna make things too public yet, does anyone have any funny ideas they'd like to see in a remake of Painful/Joyful? Just curious.

Lisa: The Painful RPG is a post-apocalyptic role-playing video game about pain.

This is a group for mods, fangames, and discussions that surround the main trilogy.

Art credit: https://www.reddit.com/u/Flashy_Drop6497/s/ljw5WTu2pn

Collaborators
@PlusMann owner
@Duka1984
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