Work in Progress in Unreal Engine

Share your creations!

playing around with some temple designs, still really bare bones though

7,15,10,9,18,1

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Parallax layer system progress. Smooth scrolling options are here!

Still more to do, but it's mostly convenience and development options remaining. #megaman #gamedev #unrealengine

Someone actually broke my own highscore in the #steamnextfest demo. 😱🤩💖

Kudos to xK1. 🏆

Try to beat it here:

DJ Clicker - World Tour 🥳🎵🤟

https://store.steampowered.com/app/2571200/DJ_Clicker__World_Tou…

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As a solo game developer, I have to be creative in turning limitations into features. Since I'm not an animator and can't hire one, I developed a dynamic comic strip system for storytelling instead of cinematics. Here’s the first step—still a WIP!

Why is the demo taking so long?

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Labyrinth Audio Devlog 1

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Started working on the Parallax Scrolling system. VERY basic so far, but the core concept seems to work.

(You can now better see our shadow effects at work though!)

#megaman #gamedev #unrealengine

96% Finished.

Hello everyone!

From today i made the steam playtest of my game accessible for free and without any wait! Just click the 'request access' button and tada! - you can play.

https://store.steampowered.com/app/3008210/We_Heist_Too/

You can also download the beta right here, in gamejolt!