Show & Tell in Game Dev

Post GameDev things!

Latest update on already existing card.

Alchemy. The latest version is very clean and easy to read, in line with the style of the latest drawn illustrations.

But left one is still my favorite

Rise of Metal Blaze update is finished it's development, will be released tomorrow.

So far so good with the Battle Gem Ponies internal Alpha tests. Tackling build errors today. Making sure it works on mobile. Adjusting touch control sensitivity, yadda yadda 🛠

More details on our Discord! https://discord.gg/BUJPzqecM5

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#UnderwaterDiving PRE-ALPHA DEMO 0.78.3

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 2024.04.29 from 0.75.0

DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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(#Gameplay #Snow) First time placed character on a map, and a snowy one, and showing off some of the traits, example when your character feel extreme cold, getting tired of walking and he want to do his needs, and many, many more to come stay tuned!

Spells?

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So. I spent most of today on another attempt to learn UE5 and I got a game about a ball and mazes.

and I also realized that to create a creepy atmosphere you just need to remove all the lights and attach a spotlight to the player.

Everyone meet my Re-Take Of The Original Sonic.EXE Also Know As...

2025! X [LEGACY]

Nuclear hot take #1: Making games is hard if you are making a game you never made before, in my case, a pvz fangame.

We are in the middle of a play test, do you want to participate? https://discord.gg/XscEcVmxTs

Is time to test, with your help we can add all the necessary mechanics, improve the gaming experience and fix bugs.