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For 698 of coding, I am working to make sure that the player goes in the intended direction when entered diagonally. It's progressing well, though there are still areas to work out

Revote! In Flowey's battle, should the human be on a pacifist or genocide route?

This decision will affect dialogue, LV, difficulty, and more, so choose wisely!

After voting, feel free to comment which option you chose and why.

  18 votes Voting finished
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For day 697 of coding, I have made sure the room transitions keep a set speed for the player regardless of the player's actual speed at the time of transition

Fanarts by Vick!!!
(And this time they're not even R34 lol)

In Flowey's battle, should the human be on a pacifist, neutral, or genocide route?

This decision will affect dialogue, LV, difficulty, and more, so choose wisely!

After voting, feel free to comment which option you chose and why.

  16 votes Voting finished
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WAKE UP 🗣🗣🗣🗣

ITS THE FIRST OF THE MONTH 🗣🗣🗣🗣

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F1ST Strike - Ver 1.5.0 (Big Update)

BUY NOW AT: https://polydood.itch.io/f1st-strike [Changes Ver1.5.0]

Updated Artworks

Updated UI

Updated Visuals

Updated 3D Models

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For day 696 of coding, I have applied depth sorting to the trees and altered their hitbox.

For the previous posts that say day 960s, it's actually in the 690s. Sorry for any confusion caused

News screenshots of Sasha and the Corrupted Village.

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Lila Starter Guide - F1st Strike