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For day 780 of coding, I am progressing on creating other special rooms on specific conditions. During recording, I did notice an animation issue when moving between rooms. I will correct that soon

High Level Overview of Classic Sonic Physics
https://www.youtube.com/watch?v=SUmqMixephg

https://www.youtube.com/watch?v=SUmqMixephg
https://www.youtube.com/watch?v=SUmqMixephg
https://www.youtube.com/watch?v=SUmqMixephg

decided to make the game 10× bigger 🥔

complete overall of the ow battle system, 3 new boss fights, and an actual story and plot

the game will start around the end of water fall, im still planning everything so things will probably changed 🥔

thx and bye 👋🥔

how I start developing a dialog system:

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For day 777 of coding, I have gotten a specific room to spawn after so many rooms. I will put in a way to continue forward later

Quick announcement:

For the next few weeks I'll be mainly focusing on FAUXTALE's Hard Mode, so don't expect to hear much from me (unless you're in the Discord server!).

You'll just have to trust that progress is being made.

New scene & new house

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For day 776 of coding, I am making some progress on spawning special rooms. During measuring the spawn point, I have also fixed the clean-up so that leftover objects don't carry over to the next room

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This build for android snake mobile phone game => https://gamejolt.com/games/snakeAndroid/974457