fangames in Mega Man

Share your MEGA-Creations
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Testing new Sprite palette features and optimizations in Mega Man RS. Real time palette cycling for many objects in #UnrealEngine5. 🌈

#megaman #gamedev #unrealengine #pixelart

hey radiant fans!

we've created a Discord server for those who want to keep up with the game/chat with the devs. most updates will probably be handled there from now on, but obviously it'll stay on gamejolt for releases and stuff!

https://discord.gg/sdNAZNnrnR

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The current development build running on Steam Deck. #UnrealEngine5 #gamedev #unrealengine #steamdeck

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I created an Animated Tile Map system for #UnrealEngine. Previously I was placing animated Actor objects in place of tiles, but these are REAL tiles on the map! The performance gain was HUGE. Then I integrated it into my Time Control system. #megaman

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NOW with my Retro 2D Camera for #UnrealEngine5. It is pivotal to the look featured in Mega Man RS.

Pure Pixel Goodness
High Quality Interpolation
Proper Aspect Ratio
Dynamic Border Wallpapers
WIP with more to come!

#unrealengine #gamedev #megaman

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Your reminder that #MegaManRS is made in #UnrealEngine5 and there's always more than meets the eyes behind the scenes. MMRS will be flat 2D but my vision reaches into the far future. #gamedev #unrealengine #megaman

The 3rd demo is out as you wished.

All of the Maverick stages are playable now.

I'm cooking one last Maverick stage.

I think the Sigma stages are going to be quite long.

So, I think releasing a demo containing 8 Maverick stages would be great.

Do you want me to release the 3rd demo? (poll below)

  10 votes Voting finished

NoClip through the walls

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Early random "level screen" generator, 4 now only have 4 256x224px "screens".

Generador temprano de "pantallas de nivel", por ahora solo tengo 4 "pantallas" de 256x224.