videogamedesign in Pixel Art


esp: un concepto de una interfaz de juego
eng: a concept of a game interface
I've been trying to decide on what level design and "scrolling" tech to implement for my NES platfomer, so I took some time to document some of the solutions past games went with. You might find it interesting as well!

Loading...#UnderwaterDiving PRE-ALPHA 04
You are an #underwater #diver surrounded by aggressive #fish and #mines
USP: Energy <=> Life + Stamina + Oxygen
DEMO: Tutorial Level + First 4 Levels
Watch 59s of #Gameplay Trailer
#Steam Q2 2023
https://store.steampowered.com/app/2178190/Underwater_Diving/

Loading...#NinjaScroller GOLD 1.43.0 AVAILABLE
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️
Play DEMO for FREE
Watch 30s of #Gameplay (06 on 12) from 1.40.0
#Steam Q1 2023

Loading...⬛Black attacks will hurt you unless you jump over them.
🟢Green attacks will only hurt you if you're jumping.
So make sure to watch where you're jumping in #TwelveSlotSaloon battles. Who knows what trouble you'll get yourself into?...(•_•)

Loading...A tribute to Konami's MSX classic KNIGHTMARE.
Link to the game:

Loading...#UnderwaterDiving PRE-ALPHA 04 RELEASED!!
- UI GFX & All SFX reworked
- SFX for Energy Bush & Black Coral collected
- New SFX for Door opened
- The HUD displays the number of black corals owned
- Localization support added
- Partial french localisation



I'm back to this game and made more levels featuring ice blocks.
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A little village here... How about a cute bell tower smack in the middle? Maybe more little houses around?🧐
And there you have it🙌 Adding more character to the already idyllic setting surrounding Ale Abbey!🍻⛪
#screenshotsaturday #pixelart #indiegame





