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WIP for "Cutiemon Walker"

This creature is so hype to be released on this new game

WIP for "Slime Hungry"

I added the code to delete the special balls on game ending + an attempt to prevent the audio to open a portal to hell (AKA loud sound).

Game will be available in the following 48 hours C:

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***WARNING LOUD AUDIO INCOMING***

That's why folks you have to use a cooldown when playing an audio in a step event lol

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WIP for "Slime Hungry"

As suggested by @Navyberry , here is the introduction of the "Bomb ball" (causing -1 point) and the "Gold ball" (causing +3 points).

The game is almost ready.

Will need an extreme scenario crisis to not release it this weekend.

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WIP for "Slime Hungry"

Cooked well the spinner throwing new ball types and the balls are now changing to a new random angle of motion on collision with the arena

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WIP for "Slime Hungry"

MASSIVE progress was made.

I did multiple audio and additional coding C:

I have to cook something to prevent the ball from being stuck in a vertical direction like in this video.

It will be available somewhere this week.

WIP for "Slime Hungry"

I patched all the issues about spawning the lick for both NPC and player sides.

I am adding extra details to make the game less "automatic and too simple"

C:

7 months later, still the case lol

I know I said that I planned to release "Slime Hungry" tonight... Welp, gonna take a few extra days to do so...

The audios I needed were OF COURSE oofed of noises and clicks. It require more time to eliminate them.

The game is almost ready, don't worry ^^

Here is the **TOP SECRET** Trello of the games planned to be released this week:

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