All Posts in pikawilliam11 HQ - Community Department
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WIP for "Slime Hungry"
I added the code to delete the special balls on game ending + an attempt to prevent the audio to open a portal to hell (AKA loud sound).
Game will be available in the following 48 hours C:
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***WARNING LOUD AUDIO INCOMING***
That's why folks you have to use a cooldown when playing an audio in a step event lol
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WIP for "Slime Hungry"
As suggested by @Navyberry , here is the introduction of the "Bomb ball" (causing -1 point) and the "Gold ball" (causing +3 points).
The game is almost ready.
Will need an extreme scenario crisis to not release it this weekend.
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WIP for "Slime Hungry"
MASSIVE progress was made.
I did multiple audio and additional coding C:
I have to cook something to prevent the ball from being stuck in a vertical direction like in this video.
It will be available somewhere this week.
WIP for "Slime Hungry"
I patched all the issues about spawning the lick for both NPC and player sides.
I am adding extra details to make the game less "automatic and too simple"
C:
I know I said that I planned to release "Slime Hungry" tonight... Welp, gonna take a few extra days to do so...
The audios I needed were OF COURSE oofed of noises and clicks. It require more time to eliminate them.
The game is almost ready, don't worry ^^
Here is the **TOP SECRET** Trello of the games planned to be released this week:
-Read article-