WIP games in pikawilliam11 HQ - Community Department

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WIP for "Lightsaber training 2D"

Imagine spending HOURS of debug to realized I forgot there was a thing called "Max speed" to explain why I was unable to move the drone faster the whole time

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"Lightsaber training 2D" upgrade is almost ready.

Didn't get a lot of time to released it with the 3 other ones (1 new game and 2 upgraded games is still good tho).

This one should be available next weekend maximum

(and playable on mobile :O )

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MASSIVE WIP of "Holy shooting range"

The game is slowly and surely seeing the light of the day.

The game should be available this weekend

WIP for "Holy shooting range"

I just finished the last remaining aims to-do in Photoshop

Only coding stuff in the list, yay C:

Game dev progress on March 25, 2024

-Read article-

Wip for "Grade monster cards" (Upgrade from GM to CS3)

I did the template structure with the first card, then used it to make the second SpawnCard in no time.

I will try to release this upgrade tonight (UTC-4) if I'm not too much tired after work

Quick WIP for "SomebodyStoleMyToast vs IStoleYourT0ast: The final duel"

Did minor stuff while in the bus to work including the pin of character names randomized (1 of 2, obviously lol).

Plus mobile inputs stuff C:

This week, I am focusing on the upgrade of multiple GameMaker games into Construct 3 (for easier maintenance + playable on mobile Web browser).

WIP for the first volume of the "Vector Series" project: Warzone.

There were a lot of problems...

I want ALL my games to be mobile ready, so this game was no exception...

For mobile users, auto-aiming will be used due of issues to aim while moving.

Sooo, I realized that the game breaking bug I try to understand for 3 Damn. Days. Was caused by my tired brain using the wrong variable to check the condition