All Posts in Minecraft: Lost Worlds modpack
"We have stood for long. It's time to bring an end to this war"
Something big is coming, back right from the past
Expect this ready in a few months
Uh, not telling what it is this time
Small edit: Void Wars Act II x Corruption Lore canonized collab
Hello guys!
It's World Frog Day, and Tactical Toad Tuesday aswell!
Hope y'alls have a good day today
LW team here
For those who are confused on if we're still gonna use up CombatReforged or LWtweaks, here's the thing
CombatReforged Engine was cancelled with Factions And Fighters in April 2022
LWtweaks uses Factions sourcecode and is gonna be used later
Team Corrupted here!
So, Everhood Alternate Ending Series...
Starting off with Project 1, Timelines Collide
It will be a harder Custom Battle against an opponent mostly obvious for those who know how I make stuff
I need help with sprites, though...
Me on the way to make 4 .EVERHOODMOD files in a week (yes)
I have restarted working on the Alternate Ending CB series, and first hardship: music.
I cannot make music nor want to use music without making sure I won't get copyright striked
Blade Of Vengeance
An unfinished half-scene from a story
"Their return was in fact inevitable, but, after everything they did, reasonable"
Hello guys!
Lost Worlds Quested is slowly inching towards beta test release, both in time and development.
Quested's demo will be released early summer, with Chapter 1: A Call For Help available to play. Campaign chapters might change in content!
+world
Seems like I accidentally fixed something that was once considered a bug, oh well...
It currently isn't a bug but a thing in SRP but it used to be a bug when the 1.9 alphas came out
MINOR LW technical issue post
Beckons seem to be spawning in World Phases BEFORE 3, apparently due to Reinforcement System spawning them out of Residue.
We may disable Beckons in a future update unless I find a way to fix this