Devlogs in dee4's hellhole

Post your dank shit here.

today was kinda ehh.. mainly because i was suffering from minor headaches, and mild throat pain, and also kinda diarehha, must be flu season... eh...

but hey, atleast i got some stuff done

today was, alright, was hoping i'd do more than do primarly meff work, but hey, ya win some ya lose some.

today was mediocore in terms of work.

only got like, a few sketches and art peices done for onab.

the only thing i did for onar 2 was attempt a in-game theme (going for a, bluegrass-ish tune, came up short of a melody)

and i barley did anything for tnaf.

hai

Day 2 Status Report

it was alright, fall fest barley had anything outside notebook sketches, made a song for meffs song.

and have fixed some issues with smp and zmps programming, more specifically npc mechanisims...

today went, alright.

spent it reprogramming aspects of walters fun land and stuff.

tried making a rubystone song but got carried away and made 2 jazz-ish doodles

smp and zmp actually got some development.

day 1 of 2025.

currently making framework improvements to walters fun land at the moment. gotta make it easier to code the good stuff, i have a solid plan in mind alongside a todo list.

yeouch.

Due to some mild minor occurances that have happened today the next ZMP snapshot will be promptly delayed to Tuseday, the regular schedule should resume afterwards.

barley started work on a new project.

nothing is set in stone aside from the main star attraction and the core-game mechanisim.