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What do you think?

Probably one of the most creative fangame ideas I've seen in a while

fnati CD

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fnati 1.0: 2003

fnati TEOD: 2023

fnati scrooped: 2050

i made this up

woah woah woah WOAH alright whats this game about??? i see fnati with pvz2 sfx and assets, actual fucking time travel, and SPAMTON??? i gotta know how this plays

Note: Despite my best efforts, this game is pretty difficult. It's not ball-bustingly hard, but if you're looking for something casual friendly, then this ain't it.

~~

"Any time is fnati time. gotta shut off cameras so the toons don't eat my mind" - Mister Fnati

It's treasure island, with time travel. You can travel to 1.0, scrapped, and the end of disney.

~~

Story:

You are Jake. You have recovered Henry from the intrepid island, and he has provided you and the rest of the SSA with key information that could help you put a stop to UO for good. Your task is simple; Return to the island, Follow Henry's instructions, and find out what the hell happened to Greg and Lisa.

However, after what She showed you during your last time here, you can't help but wonder... Do you even deserve this kind of second chance?

~~

Features:

-Time travel! You can't use it to skip past your shift though

-10 nights + Pirate caverns!

-A decent amount of bonus content!

-Fnati 2

-At least more than one Boss fight!

-A story that simultaneously makes no sense but takes itself entirely seriously

-Spamton

-And you!

~~

Credits:

Fnati by Anart and Radiance

1.0 remastered/End of disney/Scrapped by @Malrat_

Fnati: The revenge by @Smashed_Tomatoes

NBD by Purity sinners

A:DI by Desko + 2.0 by Mickey Let's Plays

@CherryBlot - Playtester, co-director

@KamiLago - Playtester

#fnati #fnaf



teen

Yeah you know what? Fuck the pirate caverns. There’s a shitton of characters in this game that need to be tutorialized and a momentary distraction is by no means what this game needs

We are moving forward with the boss fights

After scribbling some stuff up all days I’ve decided;

Man fuck the caverns

now that i have the basics set up, i will be scribbling in a document to figure out how the hell to even make the night function gameplay wise

might take a while so. see you when i figure it out i guess

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Picking up speed

Gonna try to get things moving again; my idea for the caverns’ gameplay feels a lot more tangible now

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Slow start but it is *a* start, so there's that

Damn

Guess I’ll try again tomorrow when i rise from my grave

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I’m going to spend a lot of tomorrow working on the caverns and if I don’t you get to kill Me

Yea so the caverns will be like

A remixed version of fnati the revenge’s gameplay where you need to solve puzzles in order to get the hell out of there

Pretty cool eh

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