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Deltarune: Extra's is a mod for Deltarune that plan's to add in various gameplay changes to make the Deltarune battle system a more full experience. This is done through various different modules which can be selected independently of each other or mixed.
The first is the basic Extra's module which is automatically forced, as that's where most of the mod content will come from. The gameplay changes which come from this include new area's, new items, and new enemies. Enemies will now also have the ability to perform their very own ACT's, ranging from summoning other enemies to modifying how battles work.
The second of these modules is the Weapon Extra's modules. The aim of this module is to make Deltarune's weapons feel much more unique from each other. To do this, two things will be changed. First, every weapon will have their own set of sprites to go along with them. Second, every weapon will now bring along its own form of gameplay changes.
Kris's weapons will change how they attack, like in Undertale.
Susie's weapons changes her spells for different ones.
Ralsei's weapon modify the behavior of his spells.
Noelle's weapons bring a disadvantage along with an advantage.
These are the main gist of the combat changes, although they are definitely not all that will be changed.
The third and final module planned for release is the Extra's Soul Mode's module. This module changes the soul color that the player is. However, the module doesn't stop there. It also changes every attack to match that module and brings specific alterations to the mode's base gameplay for every boss. The first soul mode planned for release is the Green Soul mode.
A list of every planned change can be found in this google doc:
DR Extra's Idea's


