views
73
likes
4

Comments (1)

What do you think?

As a game designer for this game, I can say that it turned out pretty good for a first product!

[     【F】【N】【A】【S】 - 【2】.【2】     ]

For the russian peoples: https://t.me/FNASBF

---------------------------------------

What is this game: A game similar to fnaf created by a collaboration of companies, By RORlil and Foxichek Entertament, which was developed on the Scratch game engine.

---------------------------------------

Plot: After getting a job in a psychiatric hospital, you notice that patients behave strangely towards you. Your task is to live through the week finding out what's really going on.

---------------------------------------

You can play the game with a keyboard or mouse (At your discretion), Keyboard controls: WASD - Move at night, Z - Blind Long, X - Cameras, Q on cameras - Turn off cameras, 12345 - Switch cameras on cameras, E in the office - Close the door, Q in the office - Close the cabinet, Space in the office - Turn on / Off the light, C in the office - Skip the background guy

---------------------------------------

Logs:

0.1 - Early game test

0.2 - New menu

0.3 - New buttons and some new menus

0.4 - Early test of the "Reset" button and early first night

0.5 - New "Reset" setting and a new setting "Skins" with all basic cursors

0.6 - "CamerasMode" setting and early camera test

0.7 - "DevMode" setting, basic buttons on cameras

0.8 - Working cameras

0.9 - New cursors, new "DevNights" setting in "DevMode", early battery

1.0 - New "DevInf" setting in "DevMode", new Wes stickman, fully finished first night.

1.1 - Early test of the 2nd night

1.2 - New stickman Skidi, and accelerated Wes on the 2nd night, working plug system, energy system

1.3 Energy system removed, new stickman "DubbleHead", fully finished 2nd night

1.4 - New stickman "Long", fully finished 3rd night

1.5 - New stickman "Crate", new monitor energy system, worked out details, fully finished 4th night

1.6 - Fully finished 5th night

1.7 - New Stickman Shadow, fully finished 6th night

1.8 - Early Custom Night

1.9 - Fully finished Castom Night

2.0 - Completed Shadows challenges and Retro challenge in Custom Night, two new challenge cursors

2.1 - Fully finished Flash challenge in Custom Night and new challenge cursor

2.2 - Fully finished Protect challenge Pikacky in Custom Night and a new challenge cursor

---------------------------------------

GAME COMPLETE

---------------------------------------

1 Night:

1. [         Night 1 - Monitor Energy         ]

Energy on the cameras is available from the very first night, it has only 3 divisions and is spent while sitting at the monitor. When the energy has reached the last phase (that is, the divisions have disappeared and a cross has appeared), then you will have one second to close the tablet, otherwise your monitor will turn off and you will be able to turn it on only when the energy in the monitor is replenished to the maximum, also after the energy is restored and the monitor is turned on, the cameras will load, which will last 6 seconds. Energy is slowly restored when the monitor is on (But not when we are sitting at it). When the monitor is off and we are not sitting at it, then it is restored in the same way as it is spent when we are sitting at the monitor. You can also turn off the monitor yourself if necessary. If the light is off on the second night and you are in the office, the energy will not be restored, but will be spent if you are on the cameras.

2. [         Night 1 - Wes         ]

Wes comes to every company night (Except for Custom Night challenges, with the exception of Retro). Wes's behavior is always the same. First, Wes starts moving from the third camera where he leaves the chamber, then goes to the second camera, then to the first where he sits on a chair, then to the kitchen (4th Camera), in the kitchen he takes a knife, after the kitchen he goes back to the first camera and already to the office. Wes always moves at a random time. Wes does not show up in the doorway, and to drive Wes away you need to close the door. If Wes is driven away, he will go back to his chamber, after the chamber he starts moving again and goes to the office through all the previously listed cameras. Interesting facts: Wes does not kill without a knife, when Wes takes out a knife, a sound is played that can be heard even in the office, and Wes sometimes makes a sound when he walks.

2 Night:

1. [         Night 2 - Skidi         ]

Skidi comes on each night above the first. Skidi sits in the closet in the office. The closet gradually opens when you are sitting on the cameras. Do not let the closet open completely, otherwise Skidi will come to you. If the closet opens completely, you will first hear the characteristic sound of the closet door creaking and then die. Always close the closet! (Click on it many times). Interesting facts: Skidi has 4 arms, is not very mobile and looks like a spider.

2. [         Night 2 - DubbleHead         ]

DubbleHead comes every night after the first. DubbleHead's behavior is always different, but he always starts his movement from the 5th camera. After which he always goes to the second camera and then can either go straight to the first or stay on the second and after one phase go to the first. After the first camera, DubbleHead chooses to go to the kitchen or straight to the office. If DubbleHead chooses the kitchen, he will go wash the dishes making a characteristic sound, then go through the first camera to the office. To drive DubbleHead away, you need to close the door. Very rarely, in cases of hopelessness, DubbleHead teleports to the very beginning. Interesting facts: DubbleHead does not have murder items, DubbleHead is visible in the doorway and DubbleHead never makes walking sounds. 3. [    Night 2 - Corks & Energy Counter    ]

Every night after the first, your office fuses may be knocked out if you kept the door closed for a long time, when the fuses knocked out, the light in the office will turn off and the door will be inaccessible and the energy will not be recorded on the monitor, you will not be able to turn the light back on just like that, so it needs to be fixed. To fix the plugs, you need to be in the office and move your camera completely to the left (to the counter), above the ON / OFF button on the counter there will be 4 plugs, initially they glow white, but if the plugs / plugs are knocked out, then one or more of them begin to glow black, just click on the black plug / plugs to fix it / they are fixed, then you just have to turn on the light in the office to restore the functionality of the door and so that the battery on the monitor is charged. Also, if necessary, you can turn off the light in the office yourself, for this you just need to press the counter, while the light is off you also cannot close the door and the battery on the monitor will not charge, but unlike the case of breaking the plugs, to restore energy you only need to press the counter again, and you will not have to fix anything.

Night 3:

1. [         Night 3 - Long         ]

Long comes every night after the second. Long is a very long Stickman who crawls along the ventilation and has 10 stages, at each stage Long makes sounds of climbing along the ventilation, but with different volumes, sometimes stopping to rest, at the last stage the volume is the highest. When Long in the last phase, the ventilation sound stops playing and eyes will appear in the upper left corner (in the Ventilation), this will be Long. To drive Long away, you need to turn off all the lights in the office (including the monitor). Interesting facts: Long does not leave immediately and gives you a lot of time to Turn off the light. Also, Long can be blinded by Flash.

2. [         Night 3 - Flash         ]

After the second night, you get the ability "Flash", so far it can only be used on the ventilation to blind Long, this is necessary to prevent "Dubbles" from happening, that is, so that the Stickmen do not come together, but come one by one, one flash spends:

If you have 400% monitor charge - 200%, If you have 300% monitor charge - 100%. Each flash has a cooldown of 60 seconds and makes Long slow down for 40 seconds (Long will not increase the phases for 40 seconds, but will make sounds), the flash can only be used when you have 300% or 400% monitor charge.

4 Night:

1. [         Night 4 - Crate         ]

Crate comes every night after the third. Crate is always on the 5th camera (except during the screamer). Crate has 6 phases, at first he starts his movement from the first, gradually increasing his phase to the 6th, to drive him away you need to constantly look at the 5th camera, then Crate's phases will decrease one by one. When Crate leaves the 5th camera, he starts running very quickly towards the office, making a running sound and then killing us. Interesting facts: Crate has 4 legs and because of this he is faster than all other Stickmans and Crate is the only one who can approach through doors.

6 Night:

1. [         Night 6 - Shadow         ]

Shadow comes only on the 6th night or on the "Shadows" challenge in Custom Night. On the sixth night, Shadow comes after two AM, at 3 AM the "InShadow" event starts, where all generators turn off, patients disappear, and Shadow comes. In the challenge, the event starts from the very beginning of the night. Shadow teleports at great speed through random cameras, if he ends up on the first one, he will go to the office, when Shadow is in the office, a looped broken error sound is played and Shadow appears somewhere in the office, he gives you less than a second to click on him, that to drive Shadow away, you need to click on him. After driving away, Shadow does not go through the phases, but immediately teleports to the cameras and starts a cycle of random teleports again until he ends up in your office again.

#fnaf #fangame #horror #survival #fnaf #fnaf #fnaf #fnaf #fnaf #fnaf



teen
Mild Cartoon Violence
Mild Fantasy Violence

Hey guys again, wanna hear something cool? Yeah? Oh, okay..

Go chill, idk what to say

Bug is fixed! Enjoy the FNaS 1 ;)

1

Oh, sorry guys, found a CRITICAL bug in FNaS 1, just wait some time until I'm fix it. Sorry again!

1

Whoa, developing FNAS 2 right now, wait for that fire 🔥