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What do you think?

I FOUND AN EPIC EASTER EGG!

if you go in the old game map and go straight up,you will go out of bounds somewhere.

Then your teleported to a shadowy verison of the map,you will be chased by a scary shadow guy that will crash your game. Try it out yourself!

Btw,creator if you see this comment is there any other secrets (I might need their location if there is)

I Saw Thomas The Slender Engine!

those maps look good! but how the player's head moves in this game is so weird and THE AI IS BROKEN AS HELL

wow,amazing game indeed. I like the characters and how you remade the orignal slendytubbies characters.Its a very scary slendytubbies game and I really like it.But I have some issues that I would like fixed.

First: I feel the flashlight is just not bright,and the characters themselves are hard to see because the flashlight is not bright enough. So I would like the flashlight to be brighter

Second: survival and bossfight need to have different weapons other then a pistol,they feel way too hard with just a pistol

Third: Sandbox is broken,you cant move the camera and the characters AI can not be disabled (E.T.C can you add more characters to sandbox?)

Fourth: The view of the character might need a little change

Lastly: Some night maps are a little bit way too dark.

Overall: Great game and the characters are very good

I like the idea of thomas the slender engine combined with slendytubbies!

question about the game
Will the game still have Slender Tubbies characters?

Game Soundtrack

4 songs

Developers :

Code : Null (2024 AI, 2025 Me because i learned c# and unity)

Textures : Null, community (main Letroll6678 (2023-2025) , Manser AKA boyo (2024-2025) )

Composing : Null (2024-2025)

Ideas : Community but mainly me (always), SuperBonnieStudios (2023-2024 END)

AK47 Animations : Dughoo (2024)

Additional help : SuperBonnieStudios (2023-2024 END), Dughoo (2025).

OLD gamejolt thumbnail : Ulizalid (2025)

Other help : Sagulik (2023), Siwer (2022), aftobus2005 (2022).

Testing the game : dughoo (unknown year) .

Inspired by : Slendytubbies Growing tension, Slendytubbies The Devil Among us, Killing Floor

Awful 3d model of SuperBonnie's train : Cooldude446 (i forgot prob 2023-2024)

//////////// Для противогаза
Int, это целое число которое используется в CSharp (язык программирования этой игры), оно еще использует 4 байта (теперь я знаю почему чтобы сделать много кустард в ст3 надо ставить 4 байта), А float это с десятками там по типу 3.2 5.625 и тд короче но можно не парится и вставить число как в int, например там 5, ток оно будет теперь 5.0, ну и в нем тоже 4 байта. Надеюсь противогаз будет мной доволен
////////////

#fangame #horror #multiplayer #shooter



mature
Cartoon Violence
Fantasy Violence
Realistic Violence
Blood and Gore
Alcohol Reference

Updated player physics so it now feels better to play

I'm removing thirst and hunger functions because that's ridiculous. Imagine teletubbies eating burgers before fighting with newborns. Even if project focuses on posibilities, it's still a grotesque idea that should be removed from the game.

Made animation code for player in 15 minutes easily because i'm no longer a perfectionist. Left only to connect it with network

Game is now renamed. Because the first remake is a lost media now and there would be questions about why second chapter exist, and first is not. So, get used to Slendytubbies : Mutations 4ever

Scrapped walk left right / diagonal animations because game focuses on big features and optimization.

New ghost girl model (post could be copied because of my bad wifi)

I refactored many stuff in player controller script to make it look fine. Left only to do collider setting, then sync some functions and fix the animation. And then controller would be atleast refined normally, then i'll start refactoring lookmanager.

quickly refactored some of controller stuff and made bunnyhop better

many climbing bugs have been fixed

Climbables are now support front and back sides, not only front.