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What do you think?

I FOUND AN EPIC EASTER EGG!

if you go in the old game map and go straight up,you will go out of bounds somewhere.

Then your teleported to a shadowy verison of the map,you will be chased by a scary shadow guy that will crash your game. Try it out yourself!

Btw,creator if you see this comment is there any other secrets (I might need their location if there is)

I Saw Thomas The Slender Engine!

those maps look good! but how the player's head moves in this game is so weird and THE AI IS BROKEN AS HELL

wow,amazing game indeed. I like the characters and how you remade the orignal slendytubbies characters.Its a very scary slendytubbies game and I really like it.But I have some issues that I would like fixed.

First: I feel the flashlight is just not bright,and the characters themselves are hard to see because the flashlight is not bright enough. So I would like the flashlight to be brighter

Second: survival and bossfight need to have different weapons other then a pistol,they feel way too hard with just a pistol

Third: Sandbox is broken,you cant move the camera and the characters AI can not be disabled (E.T.C can you add more characters to sandbox?)

Fourth: The view of the character might need a little change

Lastly: Some night maps are a little bit way too dark.

Overall: Great game and the characters are very good

I like the idea of thomas the slender engine combined with slendytubbies!

question about the game
Will the game still have Slender Tubbies characters?

Game Soundtrack

4 songs

Developers :

Code : Null (2024 AI, 2025 Me because i learned c# and unity)

Textures : Null, community (main Letroll6678 (2023-2025) , Manser AKA boyo (2024-2025) )

Composing : Null (2024-2025)

Ideas : Community but mainly me (always), SuperBonnieStudios (2023-2024 END)

AK47 Animations : Dughoo (2024)

Additional help : SuperBonnieStudios (2023-2024 END), Dughoo (2025).

OLD gamejolt thumbnail : Ulizalid (2025)

Other help : Sagulik (2023), Siwer (2022), aftobus2005 (2022).

Testing the game : dughoo (unknown year) .

Inspired by : Slendytubbies Growing tension, Slendytubbies The Devil Among us, Killing Floor

Awful 3d model of SuperBonnie's train : Cooldude446 (i forgot prob 2023-2024)

//////////// Для противогаза
Int, это целое число которое используется в CSharp (язык программирования этой игры), оно еще использует 4 байта (теперь я знаю почему чтобы сделать много кустард в ст3 надо ставить 4 байта), А float это с десятками там по типу 3.2 5.625 и тд короче но можно не парится и вставить число как в int, например там 5, ток оно будет теперь 5.0, ну и в нем тоже 4 байта. Надеюсь противогаз будет мной доволен
////////////

#fangame #horror #multiplayer #shooter



mature
Cartoon Violence
Fantasy Violence
Realistic Violence
Blood and Gore
Alcohol Reference

checked if multiplayer works

Easy teletubbie model for the game. Idc if it looks bad, it looks fine to me, especially for a lowpoly game.

2

I finished all the alpha build base code. Now i need to make assets for the game and then make a little script for finishing alpha build of the game.

UI chat works now. I used OnGUI before

Made lobby smaller and easier to use. Yes, i don't have public servers but that's because i feel that everyone would want to crash them and i don't want to pay for a one game servers. So host everything by yourself, it's free.

Ingame scripts are done, and it's ready to play, but i need to finish chat, main menu and game manager.

I think i'm done with enemy AI script. Now need to do an interface for the game and then polish menu

I think i've finished player. I still need to think about optimizations, but after that i'll finish monster script. Then create assets and publish the first build.

I blew up the entire game and left only controller and synchronization. The first test build would be a controller alpha, then in next update i'll add third person, and in the first beta would be weapons, flashlights and monsters.

I stopped my gluttony on functions and perfectionism, and now i finished Player Controller script. There's still abit of hope in this project. From 1000+ lines in controller it got to 239. Progress i think