Comments (20)
Hey TheLastNomad,
I see you getting attacked here on the comments. Don't let it get to you. It hurts me to see people put up their games for free and then get attacked. Just know you're not the only one that deals with this. Shame on you, Silicon Sorcery, your comments are so childish.
The fact that I pointed out that you are using my PC as an excuse does not mean I am insulted.
Don't mistake your reactions for my reactions.
When you find yourself having issues with a PC you should say to that player, "Hey, I am sorry it didn't work on your PC. Can we work together to use your PC to investigate the problem?"
ASK YOUR SELF THIS QUESTION:
"Do I really believe that my negative attitude or my defensive stance (on any issue) is going to improve my life?"
"I don't plan on optimising it to work on any slower machines, maybe that is your problem,"
Is that how you plan to convince people to buy your games?
"And don't you think you should actually play the game before you rate it?"
DUDE!!! Get a clue!!!!!!!
In this day and age, if a game doesn't start reasonably quick (or at least show a meter of progress), that game is going to get dropped and fast.
How do you expect the average player is to rate a game that never plays or that takes so long to load that they give up on it?
Yes, it's going to get a 0 or a 1, at best.
Do you realize: to the average gamer (who is used to fast access), waiting 5 minutes is an eternity?
I have Dragon Age 1 and 2, Heven 1 and 2, Unreal 1 and 2, Unreal Tournament 99, and UT 7, and Diablo 1 and 2 plus many other modern games on my PC and they all run fast.
These are big bulky games and they all run faster than yours....
If your game doesn't play within a reasonable amount of time then your game is seen as a failure.
And as a result you are seen as failure.
Whether you are a failure or not does not matter.
It's all about how you are being perceived by your audience.
Speaking of perceptions...
In the eyes of players and potential buyers your defensiveness only spells out an insecurity about your game's value and playablitity.
You should be trying to convince me to wait a little longer by talking about how great your game is instead of disregarding my long wait time as an excuse for poor performance on your end.
You should be trying to sell me on how your game is worth another shot instead of using my PC (which you have never used and never seen) as a excuse for your shortcomings.
As a game dev, it's your job to overcome slow wait times.
At the very least you ought to be apologizing for the long wait time.!
That's called good customer service!!!
As a gem dev you should never ever assume that the problem with your game is the fault of someone else.
That is how you lose sales opportunity and segregate your self from potential buyers.
"Considering I finished the game over a year ago, I don't plan on optimising it"
Talk about poor foresight and poor excuses.
Sure you can talk trash about a person who you never met or a PC that you have never used and know nothing about.....
Sure you can throw blame on someone else.....
Hell, you can talk trash about the game we are working on....
.......but how is any of THAT negativity going to gain you a potential buyer and a potentially greater exposure for your game(s)?
You need to be objective about this and not defensive.
It's your future on the line here, not mine!
REALIZE that IF you had replied to my comment with a apology for the wait time and talked to me about your game's playbility, I might have gave your game another shot....but right now, I see no reason to do that.
waited for for almost 5 minutes and nothing but a blank window came up.
As I understand it, using GameMaker 8 has less compatibility issues due to the file being exported as an .exe. Or at least that's what I think. Correct me if I'm wrong. Either way, this is why I use GameMaker 8 to make games. My first game I posted here was done in GameMaker 8 (it was posted yesterday) and no one seems to have any problems so far.
Abandoned is a 2D exploration based platformer about lonlienss and isolation.
Gameplay was inspired by the Game Boy and Game Boy Advance games of the early 2000s, as well as many other games of that era, and more recent ones like the inFamous and Condemned series'. The Game also has dark psychological survival horror elements that would be very out of place in a game boy game.
In Abandoned, you play as an urban explorer tasked with discovering the cause of the abandonment of the city of Saraceno. When you arrive, the air in the city has turned to toxic gas and it appears not every one has left, but there is no sign of anyone around except for graffiti on the walls and notes left around the city. The more you explore, the more lonely it feels and the more you want to find human contact, but when you eventually do, you will realise you were better off alone.
-Explore the huge open-world that is the City of Saraceno.
-A number of large distinct districts, such as the desolate slums and barren industrial district.
-Survive the toxic air by refilling at the airvents scattered around the rooftops and scavenge for food in the abandoned and looted stores.
-Look for others of those who remained, or avoid them, whichever you think is best.
-Discover hidden secrets and stories to shed light on the mysterious events.
-Collect trinkets to unlock database entries, cheats and alternate player skins.
-Play extra game modes within the city, such as Maniac on the Hill, a twisted take on classic King of the Hill mode.
ZipFile version hosted on MediaFire:
http://www.mediafire.com/download/dhke1806mjn7487/Abandoned_1.1.zip
Note: this game creates save files when you save the game or the game is autosaved, they will be created in the save location as the exe file so it is best to put the exe in a folder of its own.
Created by Henry O'Rourke, using GameMaker 8.0
#platformer