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Comments (7)

What do you think?

Actually to add to my critique ... it's not the idea that feels lazy, but the execution. If I'm meant to connect this quality to the content in a meaningful way, I failed to do so.

I am all for experimentation in the medium but my opinion of your game is that there is not enough here. You have set the dishware and the napkin, set us down, and give us nothing to eat.

Maybe it's that I don't appreciate "meta" anymore. The "punchline" doesn't come across as profound, it comes across as a lazy cop-out.

Meant all as constructive criticism. As I said, I appreciate experimentation.

I ended up leaving straight off. I didnt really know what I was looking for, but finished the game without finding anything. I didnt really get it at all.

This was pretty cool, but I fee like you could make more out of this, because there isn't a whole lot going on. Also as a side note, You should probably have put the car farther from the start so people don't just leave immediately.

Maybe this is not a game. I don't know.

You can move using arrow keys and you can select an option by pressing the key corresponding to the red letter.

Here you can find the amazing soundtrack composed by Gas1312: http://gas1312.bandcamp.com/album/camaro-assenzio-ost
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