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What do you think?

Greetings, I read that you needed testers for the game Celmoornia, I downloaded and tested it, which I commented below in only as TESTER and not as a critic, having said that the following points were what I saw:

the speed of the character's rotation when running is equal to that of turning when walking, that is, if he runs, he must have the same speed when he turns.

the gui of the inventory box and the life bar is affected by ambient light.

in certain parts if the character is running and the character jumps appears in the air already falling.

activate the backward arrow key.

The colider of certain columns does not affect the character.

at certain points you can not pass between 2 buildings.

activate the ESC key to be able to exit the demo (if you execute it on the full screen).

If I find other details I will let you know.

Any other details I am willing to help.

Thank you.
Greetings.

Thanks for following me.

nice you did a very good job
but when I beat the dragon I don't know what I'm suppose to do

Please tell us down below what you think we should add!

Game Soundtrack

2 songs

#3d #firstperson #thirdperson #RPG #rpg #action #adventure #strategy

Welcome to Celmoornia!

Celmoornia is a work-in-progress RPG game made in unity and c#!
Celmoornia is slowly being taken over by an evil scientist and you must save it from destruction!

We also have a page in itch: chillitech.itch.io/celmoornia

Please follow this game, so that you get notified whenever there is a new version of the game.

Here is a bit more detail on the backstory of the game:
The story is set in Medieval times.
Johnny lived in a castle. He was born there and was the next in line to the throne. Then, when the king got too old to reign, and Johnny was supposed the be the king, he refused to be king himself as it was too much responsibility.
Because of that, he was put into exile. The king carried on being king after that but then turned evil.
When he turned evil, he ordered a scientist to make Johnny collect some potions. You are Johnny

Controls

  • Action | Key


  • Walk Forward | Shift + W

  • Run Forward | W

  • Turn Left | A

  • Turn backwards | S

  • Turn Right | D

  • Zoom in | Mouse Scroll Wheel

  • Change camera pos | P/ Alt

  • Attack | Collide

  • Inventory | Click the button

  • Pause | Esc

Install instructions:

Right-Click on the .zip file it downloads, then click 'Extract'

Wait for it to load, then Double-click on the Celmoornia.exe file you will see. It will come up with a few options, like window size. Remember to tick 'Windowed', lower the quality to make it run faster, then click 'Play'.

Credits:

Music: Kim Lightyear - Main Song, Eliot Corley - Menu Song
Images: Écrivain - Menu background image.



all-ages

Version 0.6.0 is out!

In this version, we have gone UI-crazy!
We ave improved te UI, added more UI elements, and changed the signs with PROPER ui elements!

Here is everything that we've added:

Next time...

In the next version of Celmoornia, we will be replacing the signs with proper UI elements.
Not only will this look and feel more professional, but we will also be able to choose what to say to the NPC's.

Version 0.5.0 has been released!

This update was a big one this time!
Read on to find out the features:

Should we add a pause button in the next version of Celmoornia?

Comment down below what you think.

Version 0.4.0 is here!

Read on to find out what some of the new features are:

Attention fans and followers!

Version 1.0.0 of Celmoornia is just around the corner.

Do you have any ideas for Version 1.0.0?
Please leave a comment below!

Tell us about any more features you think we should add, bug fixes, or ANYTHING else!

A quick bug fix: version 0.3.1.

Fixed a bug where the inventory was partly offscreen

Version 0.3.0 has been released!
Here are some of the new features:

New houses
Dungeons
Better Inventory
Tweaked the terrain

We need feedback!

If you have downloaded Celmoornia, then please give us feedback in the comments!
It helps us develop the games - so that you can have more enjoyment out of them!

What do you think of our dungeons?!