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What do you think?

Nice game. Unique platformer. Realyl difficult, too.

Platform-creating mechanic is interesting, but the game was way too hard for me.

The protagonist finds himself in a world devoid of color. Not knowing how or why he got here, he must find a way out. In his journey, he will have to recover the color he lacks to be able to surpass different obstacles, and at the same time fight off enemies who want him to stay in this world... forever.

Developed at Global Game Jam 2014, Valdivia, Chile. #ggj14

Controls:

  • Movement and jumping: WASD/Arrow keys (also spacebar for jump)

  • Create platform: Mouse Left Click

  • Shoot: Mouse Right Click (not available from start)

  • R: Return to the last checkpoint (counts as dying)

Credits:

  • Sebastián Alarcón

  • Marco Araya

  • Luis Barrientos

  • Maximiliano Bertens

  • Nicolás Jaramillo

  • Francisco Ríos

  • Javier Vallejos

  • Main character drawn by Maximiliano Bertens

  • All music used composed by Luis Barrientos.

  • Title/end screen by Allen McCloud (Dark Territories, 2011)

  • Sound effects created with Bfxr (www.bfxr.net)

Changelog:

01.02.2014 - Character animations added, certain portions of the game rebalanced (coin placement, cloud amount and size, etc).
31.01.2014 - Sound effects added.
29.01.2014 - Boss glitch fixed.
27.01.2014 - Ghost encounter glitch fixed.
26.01.2014 - First version updated to the Global Game Jam 2014 website, some issues present.

Current Issues:

  • Due to the lack of events possible to make in Construct 2 Trial Version, we couldn't flesh out the plot we envisioned via text. This may or may not change in the future (but considering our limitations, it probably won't). Also the ending is really lame, for the same reasons.

  • This is the first game any of us has ever made, so any kind of feedback is appreciated!
    #platformer



all-ages
Mild Cartoon Violence
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