Comments (2)
interesting concept! I'm pretty sure I'm never getting past the second enemy lol.
You know those games where you're on the start screen but the game is playing? Well, what if you were forced to play the game with the title screen and all of the menu options in front? Worse, what if your jump button was hooked to select those same main menu options for you? Seriously, what do you do now? All I know, is that YOU DON'T PRESS PLAY.
Made for the Global Game Jam 2015 at the New Jersey Institute of Technology
credits (as sorta mentioned on the Global Game Jam site):
Matthew Maravilla (Clodial) - Creative Lead, Project Manager, Gameplay Tileset Artist, Assistant Programmer (as in, I didn't code a lot), Audio
Robert Bieth - Lead Programming, Lead Level Design, Lead Problem Solver
Paige Crosby - Character Animator/Artist, Conceptual Design, UI Design
James Stochel - Background Artist (level 2, 3 and the gameover screen)
Ben Lo - Background Artist (level 1)
Adela Tai - Assistant Level Design
#platformer