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Game Soundtrack

3 songs

"SUPER GOOD!" -StanleyMOV

"W MOD" -StanleyMOV's chat

yeah Friday Night Funkin' is cool, but have you ever been sucked into it?

...Yes, that was my entire thought process for this mod. What of it?

...

okay maybe there's more than that. Welcome to the FLAH Squad, a friend group of Failures Living Among Humans hell-bent on making each other laugh. Will you come out on top once again as the king of beep-boop rapping, Boyfriend.XML, or will you have a worse skill issue than a bacon hair in Rap Ability Test?

there's also a plethora of bonus content, currently including:

-"Week Edd..?" a week dedicated to Edd's mysterious Multiverse-traveling persona, Adelle, who didn't take too kindly to you dragging Edd and his friends here...There should be nothing to worry about though, as long as nobody mentions the fou̴͕̕r̸̙̩̖̭̖̽͐̀̇̈́͑͒͜t̶̺͓̼͘ḧ̷̛͉͖̫͈͇́̔͂̉̀͘ ̴̧̓̎̍̃w̴̧͖̗̿̀̾̆̊à̸̧̝̙̗̞̮͇ll...

-a cover of Chaos Nightmare's song Phantasm, featuring another goofy goober streamer, StanleyMOV! go check out his stuff, he makes some high-quality $#!tposts

-an original song also featuring StanleyMOV, Twenty-Nine!

-a unique take on the story of Roblox rhythm game Rap Ability Test, featuring characters by NiikoBloxxin!

-A cover of Door Stuck with the only actual mechanic in the entire mod featuring...Viro?

-Week VIBE: it's time to chill and take it slow, featuring soon-to-be sibling mod developer sky, from Furday Night Fluffin': Resummoned!

-RAT!Sighting, a bonus song from the standalone mod of the same name, made by a member of the team!

-A cosmetic mechanic for all characters, Push-to-Sing! holding shift and pressing any note will make them perform ghost-tapping animations! Why? I don't know, it just seems cool!

This mod is still actively being worked on by several deranged individuals! We'll be posting new builds whenever we have something to share, so make sure to check back here regularly!

go check out Friday Night Funkin' and the devs behind it: https://www.newgrounds.com/portal/view/770371

Source code here: https://github.com/TheEddResult/FLAHday-Night-Funkin

#mod #fridaynightfunkin #fnf #indev #altgame #fangame



teen
Mild Cartoon Violence
Alcohol Reference
Drug Reference
Tobacco Reference
Language
Crass Humor

AYYYY I GOT AN ACTUAL BUILD WORKING

Changelog:

-Fixed the logo

-Added a bunch more songs

-partnering with another mod developer to make a S3&K Reference, Furday Night Fluffin'.

TO DO:

-find a perm solution for time and health bars attaching to game camera

ayyy i got the logo working

apologies for not posting updates, I've been working a lot more behind the scenes...

I forgor about this again

New build for FLAHNF! (0.2.1)

Changelog:

-Balancing of chart for first song, (now titled Falling FLAHt,) in Multiplayer FNF games

-finished Sprite sheet for Adelle

-Added Temp song by Syd Matters: Obstacles

-Changed dialogue for song to match the new song

New Build!

-Added Charting on the other side in the (still unnamed) first song

TO DO:

-Finish character sprites

-Give first song a name

-Make other songs

-Fix menu

-other polishing things

oh yeah i released a build. forgor to mention that.

you'll need a pre-existing copy of psych engine to play it, though cuz idk how to compile stuff

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(Forgot to cover this in the previous post) I also made a Proper description and stuff in the mods menu for when you turn it on and off.

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hi again.

got bored and worked on FlahNF more.

CHANGES:

-Fixed menu BPM

-added proper credits

-removed the first placeholder song and replaced it with a new (unfinished) song. (Title TBD)

TO DO:

-Fix title screen

-Finish character sprites

-Add more songs

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WAIT I DID SOMETHING AGAIN NO WAY

-Changed the placeholder song for the first dialogue test to Ugh

-Changed the display text above the week art

-Added 2nd song and dialogue test with Guns as placeholder

(Skip to 0:42 for new content and stuff)

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Sorry for the lack of updates, just haven't had the motivation to keep working on this mod. I finally found time and spent 3 and a half hours of my life that i'll never get back coding with psych engine to get 30 seconds of dialogue...