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What do you think?

:>

oh cool

Real good, I'm excited!!!

Imagine an RPG reminicsent of the first Final Fantasy game on the NES...

Your goal, as the player, is to control four heroes on their journey to restore peace and order to the land known as Inari. These four heroes must work together to balance their strengths and weaknesses and restore the 7 Kitsune Crystals to the land. But with monsters to stop and challenges to overcome, will these heroes succeed in their quest for everlasting peace?


What You Can Expect:

  • Different classes for unique styles of combat

  • Multiple spells for clearing battles, with several abilities

    • An MP system, unlike the first Final Fantasy

  • Dungeons chock full of loot to explore

    • Many enemies and difficult bosses to strategize against

  • Many weapons and pieces of armor to help aid you in battle with unique abilities and drawbacks

  • Music made with love, composed in FL Studio and Org Maker, with additional tracks composed in Jummbox and BeepBox

  • Retro style graphics

  • Dozens of unlockable achievements (160 to be exact!)

  • And more!


MEET THE (current) TEAM:

@DJBendytheFox - Creator Of The Game, Composer

@RyanNeoYT - Right Hand Hedgehog

@Voltaro1257 - Beta Tester

@DanFanMan - Beta Tester

@Kidneyworm - Composer

@CODE480 - Artist

Dr. Insecto - Artist, Composer

Chomper - Artist, Composer, Cat

Lucy - Artist, Composer


#adventure #rpg #retro #other #strategy



teen
Mild Fantasy Violence

If you haven’t seen it yet, I’ve updated the description for Fox Fighters briefly. I added a composer and the software they use (Jummbox).

Trying to figure out some sort of pirate theme. I want it to sound like a sea shanty.

Okay, I finished Deltarune Chapter 3.

I loved it a lot and managed to beat a very hard boss.

However, I don’t think that the requirements to have a better time would work in a normal RPG game. So, no equipment that will be used for a specific boss.

Making an overworld map and some funny stuff for a demo in the future. No idea when the demo will come out though.

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Guys I think something’s changed with my Humble Town theme, but I can’t quite put my finger on it.

I might take a more concentrated approach to work on Fox Fighters.

Essentially, I kinda feel like I’ve been bouncing all over the place with development. Starting soon, I’ll try to dedicate days to developing (concept art, music, etc).

Planning on adding permanent stat boosting items if I can. I don’t want to make the game too easy, so how should I add them? Or should I not add them at all?

  3 votes Voting finished

I uploaded two new tracks to the music player (or a track and sound effect? Not sure)! Give them a listen on the browser if you want.

Any and all feedback is welcome, appreciated, and accepted! I’m always learning and having fun composing music.

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Key item tune! Waiting on composing a song fit for royalty first before uploading this track. There will be castles in the game, and of course monarchs.

Composition Devlog! (7/7/25)