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10.5k
likes
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Comments (6)

What do you think?

I think this game has lots of potential, but there's a game breaking glitch that happens if you go into the room of a boss you already defeated, you can't leave, and it softlocks the game. I love the game, but I think I'd like it a lot more if you fixed that bug.

Nice!

Can you help me with megaman X fan game programing?

If yes type a comment on site on gamejolt:Mega man X: VILE STRIKES BACK,so pls help!

i love your project and his inspiration, if need a composer i would like help of course i only want help and learn also good project, the sprites and the fluenty it is cool!

Free

Levity Fleet 4

Version: 0.0.722 days ago
Free

Levity Fleet 3

Version: 0.0.8over 1 year ago
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Levity Fleet 2

Version: 0.0.5over 1 year ago
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Levity Fleet

Version: 0.0.6almost 2 years ago

After the flops that were Wish Jewel and Cable Doll, I learned so much more about game design. I've come back to Levity Fleet to build onto it, making it the best platforming action game I can. It's about two teams of robots fighting one another, the heroes wanna save the world while the villains wanna control it. #action #adventure #platformer #retro



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Comical Shenanigans

Well over the past few months, I've worked hard on Wire Doll. But last night, I chose to alter the name of her into Cable Doll. I felt as if it would fit her character and ability much better, hope it's not too bad of a change.

These are all of Wire Doll's special weapons. She will obtain them from eight bosses and/or the shop. The special weapon can be used alongside the default weapon, just on an additional button.

This is what Wire Doll's default weapon can do, it can be extended longer and be charged into a bigger attack. However, those two extra abilities will be upgrades to her default weapon.

I'm so glad we reached over 50 followers in the past month or so. I'm also hoping we can make it to 100 followers very soon. More great new updates will come for Wire Doll very soon.

These are prototypes of enemies that'll appear in Wire Doll. For now, they'll be placeholder enemies for the upcoming demo of Wire Doll. I'm hoping I can provide a great new demo soon.

These are some of the weapons and items planned for Wire Doll. I'm hoping I can expand upon them very soon and make Wire have a great arsenal to take on her foes with.

These are new gimmicks planned for Wire Doll. I'm not sure how many of these will make it into the final game, but I'm hopeful I can program all of these in.

In the past month or two, I updated Wire Doll's moves to include the rolling and spin jump at the beginning of the game. Figured if Wire Doll's not gonna be fully original, I need to make her as great as possible.

Here's a new move for Wire Doll, a spinning wheel form. It enables her to charge up into a speedy wheel, then to launch as a fast wheel.

These are tiles for the intro stage of Wire Doll, the technology village. It'll be a fast paced and fun level to begin the game with.