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Looters: Early Prototype

Version: 0.2.312 days ago
This is for just testing out some of the game mechanics like shooting, objectives etc...

This is a Payday / Hitman type robbery game. Steal loot, and do your objectives. Do it however you like them. Plan your heist and execute it. The choice is yours.

Complete your mission sneaky and stealthy

or go out with good old loud style

Credits:

  • Texture packs by Screaming Brain Studios

  • Godot EQS (based on Unreal Engine Enviroment Query System) system by marrero171

  • Limbo AI (AI Behaviur tree system) by limbonaut

  • Func_Godot (Convert for Trenchbroom maps) by Josh Palmer, Hannah Crawford, Emberlynn Bland, Tim Maccabe, Vera Lux, func_godot Community

  • ringtail as Artist

  • Bullet trail by metanoia83

#fangame #shooter #action #heist



teen
Fantasy Violence

Ok V0.0.5 is back but this time i had to remove "Bank test". Future maps will come hopefully in next builds

Had to delete Cyclops plugin. I think they were the reason behind loading screen bug. I am going to try Trenchbroom (Qake map editor) and see will that fit for Looters. But for now version is reverted to V0.0.4 Sorry

Critical bug found... Loading screen somehow dosnt work. Why godot why ?

Looters V0.0.5 is here after 2 months.

V0.0.4 More bug fixes... Hopefully this build will be stable without game breaking bugs

Version 0.0.3 is realised as hotfix due to the critical bug. I made 3 changes
- Fixed Collisions and made players going trough each other

- Fixed Game breaking bug
- Fixed text not saying (secure loot)

Looters new prototype build version 0.0.2 is out and adds Securing objective mechanics.