Comments (7)
Thanks for Download & Play. I work very hard to draw everything of this ;p
pls do not uprate your own games, fake rates will bee removed, if you keep doing this your accounts will be banned and games removed.
Hello, I'd like to present my game titled Mentalmetal. All the imagery is hand drawn by myself using mouse. Those are linearts, i don't want to fill it. In the surrounding enviroment will dominated by two colours only. We impersonate the character of Machuka, we're some sort of godlike being, astral soul.The game doesn't have plot per se, although there's one main motif (Releasing the 666 beast), but asides we will just have the possibility to parcitipate in 30 missions/adventures which we can attend to in non-linear fashion. The adventures are triggered by going to certain location at certain time or after comlpeting preceeding task. Also, our choices can influence further gameplay or even block other adventure. We're using Machuka's calendar. Obtained artifacts are destined for construction of planets-New setpieces.
Main occupation of Machuka's exploring the cosmos. Participating in adventures. Which is, usually, going from one place to another, completing the dialogue section, sometimes to create soething, just wait, or eliminate an enemy. Chaos is the part of my game and I do know that that at first it'll be hard to grasp anything. We're thrown into vortex of the cosmos, we start in our native solar system, the access to the rest of cosmos is available at hand. We can venture wherever we want.
All of my graphics, and there's roughly over 4000 are made by hand. They're linearts-colouring them on my own would've been an insanity. Two colours prevail in the game. This is a balance and it's explained in two sentences at the beggining of the game.
Mental metal it's typical representant of RPG and have some genes of dungeon crawler genre. I'd like you to notice the way our caracter is navigating the map. It's an ingenious solution, which I came up with, and it's using about 60% of this mechanic. Most of the maps are interactive. The epoch of games made using titlesets is coming to an end.
Battle system- classic straight out of most rpg like dragon quest, albeit there are few modifications made by me, as charging special, inputting certain combinations to increase the damage dealt and special battle animation.
As you can see, I haven't used any scripted actions in the game. It's a kind of ''essential RPG Maker''. In the options you can change navigation method from d-pad to 8 directions.
Motor isn't only vehicle for hastened movement but surely the most efficient one. As you can see, I am not putting a great deal of attention to char-sets animation because, simply, I haven't got enough time for this.
I have 29 adventure finished. The release date is anticipated at the end of 2020 (It might change without notice). The Full Version game will be PEGI18+ rated
#rpg