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One Night at Freddy Fazbear's - OPEN BETA (PATCH 1.2)

Version: 0.1.26 months ago
This is a work-in-progress version of the game. Expect bugs, incomplete audio, and janky animations. Recording videos is not recommended for major YouTubers due to performance issues. (Low end PCs will have issues) We welcome feedback from players who want to help improve the game. Enjoy exploring, and thanks for being part of the process!

FNAF 1 Reimagined made by @kazovsky
Writer, Visuals, Game Design, Code - @kazovsky
Main Coder - @romanj
Feedback, Testing - @sealdude ; @frogger25

Quote from the Developers - "This isn’t a remake. It’s an amplification. If you didn’t enjoy the broken brilliance of the original FNaF1, you probably won’t like this either. We didn’t fix it—we made it even more FNaF1.”

One Night at Freddy Fazbear’s is a reimagining of the original Five Nights at Freddy’s, designed as a personal development project to refine my skills in modeling, coding, and game design. While staying true to the atmosphere and visual identity of FNAF 1, this project introduces a unique, single-night experience with its own story and crucial gameplay mechanics reworked to offer something fresh while maintaining the tension and dread of the original.

This game should be considered more of a tech demo than a full release, created primarily as a learning exercise. While the core elements remain familiar, the gameplay has been adjusted to explore new ideas within the established formula.

One Night at Freddy Fazbear’s is not intended to be a full-fledged remake but rather an experimental project.

Some models are from Source Engine and the Animatronic Models belong to another creator.

#other #fangame #fnaf #horror #survival #pointnclick #strategy #analog #fnaf #fnaf #fnaf

#fnaf



teen
Mild Cartoon Violence
Fantasy Violence
Realistic Violence
Realistic Bloodshed

Chica looks different.

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Gonna put them oftener to further positions so it wont be so easily to spot them on cams.
How does this look?

Have you ever seen Freddy enter your office like that?
Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.

I have an idea for a mechanic that is sounding good and looks good on paper but how that would be in the game..., that is still to see. Even if it wont be so good, i wanna create something im excited about even if people wont like that much :)

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No more generator in the final version.

New mechanic will be introduced that would force people to use less doors and cameras too.

Since phone guy was able to interact with them, I wanna go even heavier on the door and TIME management.

Night is shorter.

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What did u like and disliked about the Open Beta?

Name of the game will change to a much more fitting one.

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Making it harder for you.

Probably gonna make this way from now on.

still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic