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What do you think?

Hey dude, i have been playing the demo and i'm actually really surprised how this project is going on the right way.

The graphics look pretty good and remind me of the platform games that were in the sega genesis, and I find it funny that you mix 3d graphics in a 2d outline.

The first two levels are well done, although the direction of the rocks when the spears may not be accurate, so the player must decide whether to use them or not.

The first boss of the game, despite being a recolor of Kecrok, is a challenging opponent and can catch you in the back if you are unprepared. The power-ups of the game are ok, although the plunger I see it rather wasted, as it attacks at close range and is sometimes inaccurate. I would like it to be an improved version of the rocks and that its direction when casting it was straight instead of curved (as Redcroc does).

As for glitches, the only one I've encountered is one that, in one way or another, got stuck on the first trampoline while fighting the first boss. But, despite this, I have not encountered any other.

In summary, it shows that you gave this project a lot of time and effort, and the presentation surprised me in the best way. It may be a generic platform game, but it is a faithful representation of what was supposed to be the lost game, That said, good luck and I hope this project goes ahead.

Keep on the good work!

croc.png

kekcroc with my character

This Game is Kinda Nostalgic, I Played It

Hey bro, did you remember where you take the sprite that you use for the checkpoint? after viewing the demo i remember that i saw that dinosaur egg in another game that i played many years ago when i was a kid

This game is good

Well, the existence of the real KEKCROC is unknown, so, i thought, why not try to recreate it?
#platformer



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Comical Shenanigans

Another one, (2.0.5) (i bet you're sick of them already):

Fixed the map screen showing worlds 6, 7 and 8 as 1-1, 1-2, etc.

Made the enemy hitboxes invisible in the final boss fight

Fixed the controller code hint being wrong in the full credits crawl

Yet another minor update (2.0.3):

Fixed not being able to continue after losing all lives on the Swanky Sewers' boss. (Thanks, Midnight Ricochet)

Fixed the boss intro not playing

Here's a day-one patch (2.0.2):

Fixed the crocodollars from level 3-2 not counting.

Seahorse boss level not playing the boss theme.

Defeating Longwater now unlocks Croc Tower

Fixed the Proto Phase 3 playing the error sound

Thanks, ofihombre.itch.io

Kekcroc - Full Release Trailer
The time has finally come.Download links are here: https://kekcroc.neocities.org/Music used: Sparta Kekcroc Base by https://www.youtube.com/@monsi436/videos ...
https://www.youtube.com/watch?v=2ofBsrwj8Ys

Yet another minor update:

- Fixed the continues on 1-1, 3-3 and 4-3. (Thanks, CubbyCat!)

Slight updates to the build:
- Added the option to go back to the map screen by pressing C or B on an Xbox controller.

- Fixed the lava collision in Toasty's Castle

- Fixed Sammy's spawning by using an independent "timer"

More notes are in the readme.

The Toasty's Castle build (aka. the 1.1.7 update) is here.
Notes:
- You can now use an Xbox or compatible controller

- Taffy Tides and Toasty's Castle added
- Sound Test added
more notes in the zip file

1.1.55 update is here.
Notes:
- Kekcroc no longer spawns near the goal in 1-1 and 2-2

- Fixed Goal collision bug in 2-1
- Added Password system
- Fullscreen added (keeps aspect ratio, it's not pixel-perfect)
more notes in the zip file

The First 3 Worlds update is here
(originally released for playtesting)

4 out of 8 worlds are almost done.