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In a fractured point in the Fazbear timeline — where the events of FNAF 1, 2, and 3 all overlap — a forgotten testing facility still stands: built as a fallback project by Fazbear Entertainment to quietly reprogram and repurpose salvaged animatronics. It was designed to mimic the original Freddy Fazbear’s Pizza, but time and neglect left it crumbling, with flickering lights, broken buttons, and walls stained with faded memories.

Now, this decaying facility is where the nightmares gather.

Golden Freddy, Springtrap, Mangle, and even Endo-02 have all found their way here. Some were drawn by signal. Others by rage. But they all share a single belief: the one sitting in the night guard’s chair is responsible.

Because that guard is Henry Emily — former business partner of William Afton.

Though Henry fought against Afton’s crimes and tried to make things right, the souls of the lost can’t tell the difference anymore. They see Henry as another monster in a suit.

Even worse: Springtrap remembers. William Afton, twisted and undead within the Spring Bonnie suit, knows exactly who Henry is. To him, this is personal. He failed to destroy Henry before. But now, as the shift stretches from 12 AM to 8 AM, Afton sees a second chance — to finish what he started with Charlie, and take everything from Henry once again.

You are Henry Emily.

You have no allies.

Only flickering lights.

And the ghosts of betrayal.

Survive the night… if they let you.

HOW TO PLAY:

press E to turn on flashlight, then press E again to turn it off or just click the button on mobile.

Click on the red button to close it. The door can only be closed for 3 seconds.

Click on the gray button to turn on the light

Have fun figuring out the rest!



teen
Cartoon Violence
Realistic Violence
Realistic Bloodshed
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