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What do you think?

what the sigma

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There is some good stuff in this game and not so good stuff.

The title screen is so quiet that I didn’t even think it had any sound at first. The fact this game uses 3D Models is cool but the opening cutscene and the Post Game Night text leave the screen WAY too fast like damn. Introducing 3 characters into the very first night seems a bit overkill but thankfully all of their mechanics are simple so it makes up for that, I’m glad Wario gives you an indicator on your mouse to click him to tell you what to do.

What I don’t like is how quiet the game is, in the title screen and the gameplay itself.

The mechanics are pretty basic for the most part but I guess it’s better than having complicated mechanics that aren’t properly explained? Toad’s mechanic is just straight up taken from FSaW.

The Post Game Nights looked cool but was very hollow. I do really like that you can hold esc to quit the night and the game seperately. This was a very good feature. Another thing I really liked is that the game TELLS you in the (admittedly cool) Game Over screen how exactly to deal with the character you died to, Yoshi was my first death lol. This can make or break the mechanics because if it’s not well explained then people like me will get stuck or frustrated at the vagueness. Luckily, this game is better than that.

The premise really does just feel like the exact same timeline except this time Wario opened a Taco Bell and there’s a few more possessed characters, that’s it in terms of story. At least games like High Rollers took advantage of their premise by creating more unique mechanics and plot threads, alongside having their own unique designs that go hard. This game is inspired from the FNaW McDonald’s games which I will be getting to at some point so I have no idea if that is the case there or not.

Unlike most FNaW games, the characters move instantly instead of waiting until after the call which is interesting, you also can't skip the call to my knowledge.

Night 4 feels like a significant difficult jump from Night 3 which is a little off.

My biggest problem is with Night 5, Yoshi paired with Waluigi and Daisy is pretty unfair tbh. It should be nerfed to balance those characters out because I just barely beat it.

I like that Peach is wearing a ring in her jumpscare since in the FNaW series, she’s supposedly married to Mario.

Double Decker Night is literally impossible. Luigi, Peach and Daisy appeared at the same time, alongside others. To my knowledge, NO ONE has beaten that night which tells you how unbalanced it really is.

I’m glad that there’s no Custom Night because an All Max Mode for this game which just has you get attacked by EVERYONE at the same time in the first 2 seconds of the night would’ve been too far lmao.

I know I had a lot of negative things to say but I don’t think the game is awful, just has lots of room for improvement. I’m still glad I played it.

Overall, a very mixed game. I'm hoping updates can iron out the balancing issues in the nights. Good work though!

Somebody tell @raygamingx about this

aubrey what the mechanic so i could play

first five nights at wario's mcdonalds now tacobell whats next arbys or burger king

Can you survive 5 nights in Wario's abandoned Taco Bell? Inspired by the Five Nights at Wario's series and FNaW McDonald's. #fnaf


Five Nights at Wario's: @WwwWario

FNaW McDonald's: @MLS_FNAW

Created and coded by @AubreyH and @PurpleShade


Tested by:

@jkenna

@dogwhoisrayze

@idk_an_original_name

@Rndmprsn

@SpawnRusher


Production on this game started on March 14th, 2024.



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