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Trepidation is an open source first person shooter based on the IOQuake3 engine. Trepidation was a project originally conceived with the intent to build a free first person shooter with a sci-fi theme. The idea was initially developed by members of the Star Trek Elite Force gaming community. We aim to have a game that runs well even on older machines that is fast paced and fun to play.
GAME HIGHLIGHTS:
- 21 multiplayer levels (maps).
- Quake 3 and Star Trek Voyager Elite Force Map Compatability.
- An original soundtrack featuring 11 original tracks.
- 7 Game Modes.
- In game Voice Over IP Support (VOIP)
- All New Weapons
- Instagib Modifier Available On Most Game Modes.
- Build defensive Gun Turrets in capture the flag.
- Random Map Rotations
- New features for Mappers.
SUMMARY OF THE NEW AND NOTABLE:
- You can now drop weapons.
- 4 new music tracks by DiVinity
- Siginificant Improvements to Trepidation Gametype + Instagib.
- New One 4 All Gametype in Single Player Mode.
- Bots can now, somewhat decently, play the Trepidation gametype.
- Now Compatable with maps for Star Trek Elite Force and Quake 3.
- A few brand new maps.
- Several Maps Revamped
- New Gametypes modes, One4All, Reverse CTF.
- Build Gun Turrets to defend your flag.
- Random Map Rotations
- Server admins, setup simple file based map rotations.
- Lots of bugfixes
The Game Modes included are :
Trepidation:
A Team based game where the object is to destroy the other team’s power core Various defensive structures can be built to protect your base and achieve your goal. While this game employs strategy it is extremely fast paced and teamwork is a must.
Deathmatch:
You see them, you kill them.
Team Deathmatch:
Same as Deathmatch but your not solo.
CTF
Classic capture the flag action with the ability to build gun turrets (if enabled) to help defend your base.
Survival:
A last man standing game mode similar to Elite Force’s Gladiator.
Arsenal:
You get some select weapons, don’t lose them or your out.
The game will have ports for nix, BSD, Win32 and possibly an OSX port. OpenAL will be used for sound. Surround sound supported. AVI video capture of demos, Ogg Vorbis & MP3 support. Much improved QVM tools and a well documented SDK for mod authors. MinGW compilation support on Windows and cross-compilation on Linux, which is already included in the IOQ3 Project.
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