Next up
I was so ass at the game last time, anyway, got 'er.
"I do not ''practice art'', I do not ''learn music theory'', I do not ''try out other game engines'', I throw myself head-first into projects without knowing what I'm doing, and if it doesn't work, I GIVE UP."
Frankly, I've been sitting on my ass doing nothing for the past few days. Max mode rn feels a bit too simple. Meanwhile, I have fully implemented the ability to actually die, so here's a showcase of Disembodied's 'jumpscare' and the game over screen.
I've made a lot of touch ups to the current suits' AIs and now the game is a lot less painfully boring, more tangible progress should be coming soon. (Added game over tips for the hell of it, say hi to The Rat.)
I wanted to get something more special out for today, but I dont exactly have it in me rn. While Christmas doesnt feel that special to me anymore, I do wish all of you enjoy/enjoyed it yourselves, not gonna be a grinch about it. Happy holidays too, ofc.
Wonder why you were ever called Hourglass out of all things... anyway- Alien Michael over here's finished. Article for mechanic and an update. (spoilers if you care)
Random test shitpost made after a few weeks of technical difficulties turned next game I'm developing, welcome one and all to My Favorite, Five Nati Slop! more on it later.
Ow.
New game alert!
Since trying to schedule 7 posts at once proved wildly unhelpful, I may as well post a regular devlog like a regular developer, sigh.
(Open article)











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