There isn’t much, but:
-Fixed player’s art.
-Added some art and animations to enemies.
-Changed XP’s art.
-Fixed AI.
-Now enemies drop health and damage bonuses. (~6.5% chance)
-Changed font.
Plans on 0.0.4:
-Menu?
-UI
-Bonuses
-???
There isn’t much, but:
-Fixed player’s art.
-Added some art and animations to enemies.
-Changed XP’s art.
-Fixed AI.
-Now enemies drop health and damage bonuses. (~6.5% chance)
-Changed font.
Plans on 0.0.4:
-Menu?
-UI
-Bonuses
-???
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Have a good Boi
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
2d lighting experiment
Only true badasses may pass! #conceptart #art #gamedesign
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
A sneak peek at the new OST, can you guess what this song will be used for? 🤔
I made a small jungle house.
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
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