
0.1.6:
- Correção de bugs
- Muitos novos bugs
- Adição de um novo mapa e novo inimigo (inderrotável no momento)
Grande parte da demora foi dedicada a refatoração criando cenas genéricas voltado ao escalonamento futuro
Next up
0.1.7:
- Correção de bugs
- Adição de transições de personagem
- Limpeza e modularização de código
0.1.5:
- Suporte a Linux! - Implementação do sistema de inimigos
- Interface gráfica funcional
Finalmente saiu a 1.0, como todos os trabalhos da faculdade, terminando no ultimo dia.
- 98% dos bugs corrigidos
- Novas evoluções
- Novas cenas
- Musiquinha
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Coming Soon...










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