I added a function for the intro dialogue to shorten after you retry.
You wanna hear the whole thing again? Press R before it starts.
Oh yeah, and dialogue tweaked by @Nonbelief
and edited by me.
I added a function for the intro dialogue to shorten after you retry.
You wanna hear the whole thing again? Press R before it starts.
Oh yeah, and dialogue tweaked by @Nonbelief
and edited by me.
I made a banger https://youtu.be/-YkOWAuR7-A?si=3_yvEneaW2aalMiK
Aye you. Yes you. It's me. The guy that made Alright, It's Dustbelief.
I'm working on another game. Led by someone else. Follow the gamejolt page. Regret levels will (probably) be zero.
(Art by @ERCAVALLO
)
GO MY PAPYRUSLINGS!!!!!!
Y'all I will yeet this in yo face when you least expect it
Coding's going good. Ya know what they say,
".eb nac sa ydaetS .ydaets eb ssergorP"
this is what we have to do whenever we implement the sprites 90% of the time (make the collision hitboxes) song by @Broken_Vessel ![]()
Overworld shenanigans
Witnessing how long the writing for chapter 1 is, chapter 1'll probably come out in late June
Using probably the dumbest way to program collision hitboxes in overworld maps takes a lot of time
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