Game
When Bad Things Arrive
7 years ago

0.8.1 Released, New Characters


Hello everybody! I added another guy who chills on the wall in front of you but will randomly start coming closer. The only way to stop him is by clicking on him. I also added some spinner-dude-thingies. They start coming up beneath the doors. Just shine your light on them to make them go away. However, if the door is closed while they have come up high enough, they will knock down your door, making it completely unusable. That’s why I also added an error sound for when the doors are unable to be closed (but not when the snakes are blocking the buttons). And of course, more bug fixes and minor improvements. Until next time!

P.S. 39 bad things. Woohoo! Nearly 80% there!



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Runestones: from concept to in-game model🗿

I was bored, so... ManutKat.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

Annie of the stars