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DELTARUNE: Master Mode (Deltarune Mod)
22 days ago

[0.9-Legacy] "New Beginnings" Update
Yeah, remember when we said 0.7 would be the final update before 1.0..... whoopsie!

Changelog in the article, may contain spoilers.


  • The mod is now installed to DELTARUNE V1.04 and can be installed with one click with Deltamod on Gamebanana

  • Added Tired and Awake poppups for enemies

  • A few sprites were edited to be more consistent with color scheming

  • Made Lancer EX appear in the POWER menu in Kris' page when he joins the party

  • Added new attacks for Lancer EX

  • Made Enemy Susie generate DOWN, UP, and heal poppups in order to better illustrate her temporary defeat

  • Made Lancer EX twirl when Susie hits you with the axe attack

  • Fully revamped Rudinn Duelist. Added new attack and ACT behavior/spare strategy.

  • New ACTs/Spare strategy and attacks for Royal Hathy.

  • Added one new, remixed attack for Q. Round.

  • Unoriginal Starwalkers was tweaked to be more accurate to vanilla Deltarune. they also gained new sprites, faster bullet speed when shooting

  • For DIMENSIONAL Jevil. Added new variations of the carousel attacks, added one new attack, TIRED condition rebalanced

  • Altered some Kris Master text in the Puzzle Master room

  • A few texts were altered to be more consistent with changes made in Master Mode

  • Added SheroldPixel to credits as Coder [Craftician Kris dev]

  • Added "Tunnel Vision", a remix of The Chase. Made by Cereiul

  • Added a new spell to Ralsei if he has JevilsCloak equipped: Heal Prayer+

  • Fixed a bug where Head Hathy's couldn't attack when in groups

This is the biggest update DELTARUNE Master Mode has ever seen since its initial release, this adds a LOT overall, and ports the mod to paid Deltarune V1.04, as well as making the mod now installed with Deltamod!



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