Game
Ultimate Nintendo Night 2: Joofified

10 months ago

1.0.1


Balancing Changes

-You can press ENTER to close Waluigi's ad.

-Reduced time needed for Bomb-Omb to blow up (1.5s to 1s).

-Marx can be clicked on to go away.

-Increased nose hitboxes of Pikachu and Raymond.

-Cappy has a sound cue for when he moves.

-Marth, Lucina, and Sylveon's sound cues are louder.

-Bubsy and Ribboron (Door attack) give you more reaction time.

-Pit and Dark Pit kill timers reduced (20s to 25s).

Other Changes

-Moved Dr. Mario to 4am.

-Arrow keys can be used to select Paper Mario's attacks.



0 comments

Loading...

Next up

Holy moly an actual game dev post 🤯. Seriously though me and my team are need of help in the modeling area of my next and only current project, Dandy's Nights!

Game is cancelled. Shocker. However I uploaded what was done onto the game page so you can play for yourselves! The active in the warning screen will take you to another cancelled version of the game built within the same MFA. Enjoy my joofers!

I know I said that I need to be productive again but I just started playing PVZ Fusion couple days ago and I'm hooked sorry guys.

icon i drew for my own game... still havent drawn the jumpscare yet cuz i suck at drawing jumpscares

I have programmed the first 24 characters and unleashed a beta build to my testers. Progress is going splendid so far.

A life changing experience!

UCN: Joofified's public beta has released onto this page, as I'm too lazy to make a proper game page for it. Enjoy! Feedback of any sorts will be appreciated.

https://mochamoncommissions.carrd.co/

Gonna be real I love digging in my butt

I hate Five Nights at Freddy's.

And so it begins...