Game
Ultimate Nintendo Night 2: Joofified

1 year ago

1.0.1


Balancing Changes

-You can press ENTER to close Waluigi's ad.

-Reduced time needed for Bomb-Omb to blow up (1.5s to 1s).

-Marx can be clicked on to go away.

-Increased nose hitboxes of Pikachu and Raymond.

-Cappy has a sound cue for when he moves.

-Marth, Lucina, and Sylveon's sound cues are louder.

-Bubsy and Ribboron (Door attack) give you more reaction time.

-Pit and Dark Pit kill timers reduced (20s to 25s).

Other Changes

-Moved Dr. Mario to 4am.

-Arrow keys can be used to select Paper Mario's attacks.



0 comments

Loading...

Next up

Holy moly an actual game dev post 🤯. Seriously though me and my team are need of help in the modeling area of my next and only current project, Dandy's Nights!

https://mochamoncommissions.carrd.co/

Gonna be real I love digging in my butt

I hate Five Nights at Freddy's.

icon i drew for my own game... still havent drawn the jumpscare yet cuz i suck at drawing jumpscares

A life changing experience!

UCN: Joofified's public beta has released onto this page, as I'm too lazy to make a proper game page for it. Enjoy! Feedback of any sorts will be appreciated.

2nd beta has been unleashed. This beta after a few days of testing will go out to the public as a public demo/beta thing to receive feedback. Also I need opinions on the balancing as we all know I am not the best at it so I'll need your help.

I know I said that I need to be productive again but I just started playing PVZ Fusion couple days ago and I'm hooked sorry guys.

And so it begins...

I have programmed the first 24 characters and unleashed a beta build to my testers. Progress is going splendid so far.