Game
SUPER DRUNNER (DEMO)
1 year ago

1.1.0 Changelog ^o^


​HELLO COMPUTER PEOPLE

​*i've made a whole buncha stuff for this update! enjoy ^^*

​​=== CHANGES ===

  • Added individual binds for Recovery Slam (Slam now shares a bind with Sliding under the name of "Combat")

  • Added Key Rebinding / Controller Remapping

  • ​Added Ability Wheel :^)

  • ​Made size of Tip Boxes smaller

    • ​Also made button prompts sync to the actual control

    • Also added keyboard input next to controller prompt

  • Removed Style-Speed dependancies, making the Player Mach Speed not change regardless of style

  • ​Added new level! (0-3)

  • Added new paralax backgrounds

  • Minor tweaks to prior levels (0-1 & 0-2)

  • Adjusted some particle systems to suit game style

  • Added Sliding for combat-related situations

  • Added enemies!

  • Reworked style meter, changes seen below:

    • Changed behaviour of Staleness meter

      • Rather than gain based on style, now gradually fills

      • Staleness can be reset via certain actions.

    • Retextured entire style meter

    • Changed Style Rank Requirements

    • Changed Style Rank Multipliers

    • Removed Style-Speed dependencies (as seen above

    • Made combo counter on the Style Bar

  • Added a small star that appears on the level end screen to show a combo maintained throughout an entire level

  • Replaced "World 1 - Castle" button on title screen with a placeholder image

  • Added "credits.txt" file

​​=== BUGFIXES ===

  • ​Fixed Quickturning on PC (Alongside other controls that were otherwise incredibly precise on keyboard)

  • Fixed some other controller-related bugs

  • Fixed a bug where pause menu ui elements wouldn't work in-level on lower resolution settings

  • Fixed issues with other ui elements not scaling correctly

  • Fixed a bug where standing on a brick in a gap would result in a softlock



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