Fixed some bugs in title screen.
Added parallax effect for stars !
Buffed Infectors. Now they appear faster, making the game slightly more fast-phased, and shoot the prediction shots more frequently.
I thought the early waves are too easy and allows the players to reserve over 10 ships too easily, so i increased the early wave’s difficulty.
If you don’t be cautious, You’ll lose several ships easily.
The max difficulty is still identical.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Chiaki Nanami!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
Regional Bulbasaur. #Pokemon
Path of Kami, running around the shrine area
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
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