Game
Keep of the Infernal Heroes
5 years ago

1.1.38 Damage numbers now displayed above monster with colours corresponding to char that is producing the damage. More monster types processed ready to add to assets.




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Coming next, display of damage to monsters will now show amount as a floating value above the monster. Updates to backend in Character sheet, also changes to UI for display of buffs/debuffs of weapons and armour.

v1.0.17 Skills now removed from early levels, early optimization implemented. Levels 4 and 5 included. Shielding monsters mechanic in game but not in early levels. Starting Gold now reflects economy in normal gameplay. Comment and Enjoy.

Another house i made long time ago.

Have a good Boi

Runestones: from concept to in-game model🗿

Werehog transformation process. #sonicunleashed

Finished work on the emotions of a new character for the tank universe

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Some Shadow boss fight gameplay 👾

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !