So as I expected. I had to upload a day 1 patch due to a major bug.
Apparently on Island 2 the Crystals wouldn't be added to the counter despite collecting them. Essentially soft locking the game on island 2. For those who are wondering how such a major bug made it past testing. I have no idea, the working theory is that I updated the player prefab which caused some of the variables to reset, including the variable that counts crystals. I apologize for not checking before releasing but hey... More knowledge for next time lol. Anyway. Will most likely post a trailer tonight or tomorrow. Full Developer walkthrough coming soon.
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