Loading...
79
2 months ago

1/3 New Menu´s and Animation + script reduced to one quarter (1/4). this is the first of three contributions.


  • many new menus have been added, as well as new animations such as transitions.

  • level can already be stored, encrypted and read in an external directory.

  • I was able to reduce the script that is responsible for scrolling through the levels to 1/4 of the size. (it's also endless, not like the old script where you had to expand the script for each page.

interested? then Wishlist it on Steam.

Gamejolt: https://gamejolt.com/games/SlimeJumper/434254

Steam: https://store.steampowered.com/app/1570600/SlimeJumper__Ultimate_Jump/



3 comments

Loading...

Next up

----- major update | demo version 0.1.3 -----

------| new |------

- New Ui Animations

- New Text Font

-------| Bug fixe´s |-------

- Menu Movement fixed

Now officially the first new demo is realeased for Pc and Mobile. you can download and test it now on the GameJolt site. if you find bugs you can submit them to "bugreport" (preferably with video recording)

Have fun! :D

https://gamejolt.com/c/SlimeJumper-dxqfav/bugreport

3/3 Font revision and the announcement. this is the last of three contributions.

2/3 New Ui design for mobile devices, pause menu added and bugs fixed. this is the second of three contributions.

I'm already starting to slowly update the designs. (I'll get to do the same with Steam, but Steam has a lot more images in different sizes). Yay...)

Platforms are coming back, with an important new feature!

The platforms are finally back with an important new feature. Now it is possible to set an infinite number of points from which the platform can move back and forth instead of just 2.

----- major update | demo version 0.1.2 -----

------| new |------

- The first five levels in ‘Adventure’ mode have been added.

- New button layout

-------| Bug fixe´s |-------

- Slime no longer floats slightly above the ground.

Demo Update: 0.1.1

New:

- Particle effect when the player jumps

- Button for Mobile to open the pause menu

Bugfixes:

- Auto-run after game paused

Mobile Control is Back! and NEW Slime Animations!

It is now possible to play the game on mobile again. The Slime has also received its first animations.

(these are now no longer single images but are animated in unity which makes the animation smoother).

Old Movement, many improvements!

Change:

- Old Movement feeling with new input system!

New:

- Maximum fall speed so you can no longer glitch through the ground

Removed:

Respawn script completely removed and better integrated into the new player script