It's been a week since I released version 2.0 and so I will share some news about the upcoming update and what I'm working on.
First it seems that AZERTY support works out of the box even though I only implemented QUERTY keybinds. This seems to be intended behavior by the new Unity input system. I will investigate this better later but since it seems work I'll leave it the way it is for now.
There's a mistake in the controls part of the "how to play" screen. The bind to interact with objects is left mouse button, but in the game it's written "right mouse button". I will fix this mistake for the next update, just a small mistake.
I began working on level 2. I already made the map and now I'm working on getting new SFX and working on the code. Since level 2 introduces a new enemy I have a bit of work to do before it's ready. Even the level's lighting and environment is very different from level 1, I want each level to be at least a bit different from the previous one.
I added more details to level 1, from rocks to easter eggs/references. I'm also planning on either increasing the whole map brightness slightly or adding a map for navigation at the start so it's not as easy to get lost. I noticed it's very frustrating to get lost in that level.
I plan on adding antialiasing support. I'm unsure if it will come out in the next update but it's pretty easy and fast to implement. I also want to add an alternative setting to the width and height resolution settings, where you are able to set a resolution scale instead. Under the hood it just sets the width and height, but it's convenient for lowering resolution while keeping the aspect ratio the same.










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