It was at this time exactly 365 days ago that I was setting up the game’s page. While I was first adding the page, I never knew it would be this big. I knew the first NSaF was a hit and miss, some liked it, a lot hated it, so I was hesitant of the reaction I would get, but it’s been overwhelmingly positive over the year, some of my first comments were along the lines of “WE NEED THIS ON PAGE 1” and “WOW” and stuff like that. I could not have anticipated any of this.
Next up
Oh yeah. Living the dream.
Apparently the old MA2 models still work!
A bohrok just followed me.
I guess so.
Literally the only thing that carried over from my old way of doing things to my new way is Mary's eye texture. These two models are actually linking to the same iris texture under the highlights for the eyes. I thought that was kind of cool.
Per my last post, here's what 17 extra hours of targeted work can change.
It's a cyclic process; long periods of virtually no change while you figure out what's wrong, then the breakthrough leads to rapid changes in hours.
Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.
Happy New Deer!
To celebrate, we're replacing Scarlet!
Mary (x4)










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