Game
[Archived] Night Shift at Freddy's: Remastered
9 years ago

1 year annivesary


It was at this time exactly 365 days ago that I was setting up the game’s page. While I was first adding the page, I never knew it would be this big. I knew the first NSaF was a hit and miss, some liked it, a lot hated it, so I was hesitant of the reaction I would get, but it’s been overwhelmingly positive over the year, some of my first comments were along the lines of “WE NEED THIS ON PAGE 1” and “WOW” and stuff like that. I could not have anticipated any of this.



5 comments

Loading...

Next up

Working on the better camera shader.

Full lens, CCD, and transmission emulation.

It just keeps getting better and better.

QOL features are harder to design than actual gameplay stuff. Been working on configuration and settings in SP all summer. Mind you actually porting the main gameplay stuff from Clickteam only took 30 days.

Newest draft of composite video shader fixes color issues (caused by different versions of GLSL clamping values differently) and uses real sampled CCD sensor thermal noise. See for yourself!

Game.

First stable version of new multi pass shader ported. Paired it with a lower resolution and era-appropriate aspect ratio for vibes. (and to make sure the shaders scale properly)

Also shows off some of the enhanced entry area.

Localization efforts have been expanded to more areas of the game. Instead of just important buttons and labels on menus, I am now having as many elements as I can translated.

Literal bug-turned-feature. I am gonna make this happen if you try to move the window while there's no camera feed.

I was working on installing drop down menus and I get an error on some old code for "REMOVE THIS CODE ONCE DROP DOWN MENUS ARE CREATED."

Thanks, past me.