#7dfps was fun, except I only had around 2 days to work on it. I was inspired by those mlg frag quickscoping illuminati videos, and I thought I’d make an ode to them in game form. Its not necassarily a game by definition, but still is enjoyable all the same. Please play, comment, review, or whatever. Thank you for your time.
Next up
I'll be at DU Arcade this Saturday the 27th. If you're in Colorado, come on down to this free event full of awesome indie games from a bunch of cool folks.
Just released an open source first person interaction toolkit. If you want to make your own walking sim adventure game, this is a great place to start! https://github.com/stevenharmongames/O3DE-FirstPersonInteraction…
Made a DIY mocap solution using Sony Mocopi + Meta Quest Movement SDK. Any thoughts?
Just for fun I'm making a free first-person interaction toolkit, basically a walking sim template for 03DE and I need some feedback on what mechanics you'd expect in a package like this. What do you think I'm missing or should add?
Been making mods for #Bonelab lately, feel free to check out my various avatars and such https://mod.io/g/bonelab/u/stevenhehimhis
Gonna be showing off Payment, my AR thing I made recently live at the Micro Beaf this Thursday in addition to a lil' interview. If you want to check out some cool animations visit the www.youtube.com/@beaf_fest Youtube channel for more info.
Photogrammetry models typically have too many polygons to flood an entire basement so here's a little tutorial to keep them in check for high end performance on potato devices.
New retoppo tutorial on my YouTube channel
Making my own virtual art installation, but first need a venue
New thing out, check it out if you'd like :3
Any indie devs in Taiwan who didn't get to make it to the games showcase in Yuanshan this past weekend? I'm here for another three weeks.
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